BearishSun ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 年之前
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Win32 2ef50fe6ee VS2015 available as external code editor 10 年之前
BsBuildManager.cpp ab1231720c Use separate debug and release assemblies when building 10 年之前
BsBuiltinEditorResources.cpp 28390eb39b GUI tooltips (untested) 10 年之前
BsCmdBreakPrefab.cpp 62f5104652 Undo/redo command for breaking prefabs added 10 年之前
BsCmdCloneSO.cpp e8ef106115 Scene tree view features (untested) 10 年之前
BsCmdCreateSO.cpp e8ef106115 Scene tree view features (untested) 10 年之前
BsCmdDeleteSO.cpp 1c17be6581 Moved everything to VS 2015 10 年之前
BsCmdInstantiateSO.cpp 1b8b8a2129 GUISceneTreeView fixes: 10 年之前
BsCmdRecordSO.cpp 62f5104652 Undo/redo command for breaking prefabs added 10 年之前
BsCmdReparentSO.cpp e8ef106115 Scene tree view features (untested) 10 年之前
BsCmdUtility.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 年之前
BsCodeEditor.cpp dab2b32982 Scene view frame object functionality 10 年之前
BsDockManager.cpp 260f25eb34 Dock overlay properly renders once again 10 年之前
BsDockManagerLayout.cpp 05bcc32e89 EditorWindow maximize/restore works 10 年之前
BsDropDownWindow.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsDropDownWindowManager.cpp 64b31cf1e5 Added DropDownWindow (WIP) 10 年之前
BsEditorApplication.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 年之前
BsEditorCommand.cpp b5906002ab GUISceneTreeView elements can be deleted 10 年之前
BsEditorSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 年之前
BsEditorTestSuite.cpp 9a7c493976 RecordSO command now properly records a single object instead of the entire hierarchy 10 年之前
BsEditorUtility.cpp c580127a4b Scene axes handle WIP 10 年之前
BsEditorWidget.cpp c9a85f77da Added a (working) way to specify default size for editor windows 10 年之前
BsEditorWidgetContainer.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 年之前
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 年之前
BsEditorWidgetManager.cpp c9a85f77da Added a (working) way to specify default size for editor windows 10 年之前
BsEditorWindow.cpp 05bcc32e89 EditorWindow maximize/restore works 10 年之前
BsEditorWindowBase.cpp 36d1080271 Delay compilation until editor window is in focus 10 年之前
BsEditorWindowManager.cpp 36d1080271 Delay compilation until editor window is in focus 10 年之前
BsGUIColor.cpp a393b43fc3 Hooked up color picker to the color field 10 年之前
BsGUIColorField.cpp a393b43fc3 Hooked up color picker to the color field 10 年之前
BsGUIDockSlider.cpp 3494782d81 Disabled GUI elements now ignore input 10 年之前
BsGUIDropButton.cpp 3494782d81 Disabled GUI elements now ignore input 10 年之前
BsGUIFieldBase.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsGUIFloatField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 年之前
BsGUIHoverHitBox.cpp d1c685013d Fixed an issue with non-client mouse events not having proper coordinates 10 年之前
BsGUIIntField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 年之前
BsGUIListBoxField.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 年之前
BsGUIMenuBar.cpp a13e94a825 Added ability to toggle toolbar items on or off 10 年之前
BsGUIResourceTreeView.cpp 4df60970a4 Fixed GUIElement flags so they're set correctly when re-parenting elements 10 年之前
BsGUISceneTreeView.cpp 62f5104652 Undo/redo command for breaking prefabs added 10 年之前
BsGUISliderField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 年之前
BsGUIStatusBar.cpp dd61a6d788 Update status bar when debug log contents are removed 10 年之前
BsGUITabButton.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 年之前
BsGUITabbedTitleBar.cpp 808233c114 Added modal window title bar and added a slight fix for menu bar 10 年之前
BsGUITextField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 年之前
BsGUIToggleField.cpp b428af3c08 Fixing an issue with GUI sliders where they would be constantly triggering onChanged events in inspector 10 年之前
BsGUITreeView.cpp e55e173aed Fixed infinite loop when deleting multiple meshes 10 年之前
BsGUITreeViewEditBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsGUIVector2Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsGUIVector3Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsGUIVector4Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsGUIWindowFrame.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsGUIWindowFrameWidget.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 年之前
BsGizmoManager.cpp e032131090 Draw helper can now generate text meshes 10 年之前
BsHandleDrawManager.cpp 197996bed2 Refactored renderer utility methods into their own class 10 年之前
BsHandleManager.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 年之前
BsHandleSlider.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年之前
BsHandleSliderDisc.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年之前
BsHandleSliderLine.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年之前
BsHandleSliderManager.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年之前
BsHandleSliderPlane.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年之前
BsMainEditorWindow.cpp 0b330761b8 Top level menu items are not properly ordered 10 年之前
BsModalWindow.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 年之前
BsPlatformInfo.cpp 97730cb3c5 Added new platform options to the build system 10 年之前
BsProjectLibrary.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年之前
BsProjectLibraryEntries.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsProjectResourceMeta.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 年之前
BsProjectSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 年之前
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 年之前
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window 11 年之前
BsSceneGrid.cpp e78cf10282 Scene grid now renders behind the handles 10 年之前
BsScenePicking.cpp 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term 10 年之前
BsSelection.cpp bae75227c1 Project library: 10 年之前
BsSelectionRenderer.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 年之前
BsSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 年之前
BsShaderIncludeHandler.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 年之前
BsUndoRedo.cpp 6befb8663f Objects with no material can now be picked in scene 10 年之前