BearishSun ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 years ago
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CustomHandle.cs c580127a4b Scene axes handle WIP 10 years ago
DefaultHandle.cs eea035e168 Documentation 10 years ago
DefaultHandleManager.cs 7184765d9d Properly calculate bounds for managed Renderable components 10 years ago
DrawGizmo.cs eea035e168 Documentation 10 years ago
Gizmos.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
Handle.cs 6248cf4f7f Documentation 10 years ago
HandleDrawing.cs f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit 10 years ago
HandleSlider.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
HandleSliderDisc.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
HandleSliderLine.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
HandleSliderPlane.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 years ago
Handles.cs eea035e168 Documentation 10 years ago
MoveHandle.cs eea035e168 Documentation 10 years ago
RotateHandle.cs eea035e168 Documentation 10 years ago
ScaleHandle.cs eea035e168 Documentation 10 years ago
SceneAxesHandle.cs e032131090 Draw helper can now generate text meshes 10 years ago
SceneCamera.cs c580127a4b Scene axes handle WIP 10 years ago
SceneGizmos.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 years ago
SceneGrid.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 years ago
SceneHandles.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 years ago
SceneSelection.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 years ago
SceneWindow.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 years ago