BsScriptGUIVector2Field.cpp 4.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/GUI/BsScriptGUIVector2Field.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoMethod.h"
  8. #include "Image/BsSpriteTexture.h"
  9. #include "BsMonoUtil.h"
  10. #include "GUI/BsGUIVector2Field.h"
  11. #include "GUI/BsGUIOptions.h"
  12. #include "GUI/BsGUIContent.h"
  13. #include "Wrappers/BsScriptVector.h"
  14. #include "Generated/BsScriptHString.generated.h"
  15. #include "Generated/BsScriptGUIContent.generated.h"
  16. using namespace std::placeholders;
  17. namespace bs
  18. {
  19. ScriptGUIVector2Field::OnChangedThunkDef ScriptGUIVector2Field::onChangedThunk;
  20. ScriptGUIVector2Field::OnConfirmedThunkDef ScriptGUIVector2Field::onConfirmedThunk;
  21. ScriptGUIVector2Field::ScriptGUIVector2Field(MonoObject* instance, GUIVector2Field* vector2Field)
  22. :TScriptGUIElement(instance, vector2Field)
  23. {
  24. }
  25. void ScriptGUIVector2Field::initRuntimeData()
  26. {
  27. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIVector2Field::internal_createInstance);
  28. metaData.scriptClass->addInternalCall("Internal_GetValue", (void*)&ScriptGUIVector2Field::internal_getValue);
  29. metaData.scriptClass->addInternalCall("Internal_SetValue", (void*)&ScriptGUIVector2Field::internal_setValue);
  30. metaData.scriptClass->addInternalCall("Internal_HasInputFocus", (void*)&ScriptGUIVector2Field::internal_hasInputFocus);
  31. metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIVector2Field::internal_setTint);
  32. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk();
  33. onConfirmedThunk = (OnConfirmedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnConfirmed", 0)->getThunk();
  34. }
  35. void ScriptGUIVector2Field::internal_createInstance(MonoObject* instance, __GUIContentInterop* title, UINT32 titleWidth,
  36. MonoString* style, MonoArray* guiOptions, bool withTitle)
  37. {
  38. GUIOptions options;
  39. ScriptArray scriptArray(guiOptions);
  40. UINT32 arrayLen = scriptArray.size();
  41. for (UINT32 i = 0; i < arrayLen; i++)
  42. options.addOption(scriptArray.get<GUIOption>(i));
  43. String styleName = MonoUtil::monoToString(style);
  44. GUIVector2Field* field = nullptr;
  45. if (withTitle)
  46. {
  47. GUIContent nativeContent = ScriptGUIContent::fromInterop(*title);
  48. field = GUIVector2Field::create(nativeContent, titleWidth, options, styleName);
  49. }
  50. else
  51. {
  52. field = GUIVector2Field::create(options, styleName);
  53. }
  54. auto nativeInstance = new (bs_alloc<ScriptGUIVector2Field>()) ScriptGUIVector2Field(instance, field);
  55. field->onValueChanged.connect(std::bind(&ScriptGUIVector2Field::onChanged, nativeInstance, _1));
  56. field->onConfirm.connect(std::bind(&ScriptGUIVector2Field::onConfirmed, nativeInstance));
  57. }
  58. void ScriptGUIVector2Field::internal_getValue(ScriptGUIVector2Field* nativeInstance, Vector2* output)
  59. {
  60. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  61. *output = field->getValue();
  62. }
  63. void ScriptGUIVector2Field::internal_setValue(ScriptGUIVector2Field* nativeInstance, Vector2* value)
  64. {
  65. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  66. return field->setValue(*value);
  67. }
  68. void ScriptGUIVector2Field::internal_hasInputFocus(ScriptGUIVector2Field* nativeInstance, bool* output)
  69. {
  70. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  71. *output = field->hasInputFocus();
  72. }
  73. void ScriptGUIVector2Field::internal_setTint(ScriptGUIVector2Field* nativeInstance, Color* color)
  74. {
  75. GUIVector2Field* field = (GUIVector2Field*)nativeInstance->getGUIElement();
  76. field->setTint(*color);
  77. }
  78. void ScriptGUIVector2Field::onChanged(const Vector2& newValue)
  79. {
  80. MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), ScriptVector2::box(newValue));
  81. }
  82. void ScriptGUIVector2Field::onConfirmed()
  83. {
  84. MonoUtil::invokeThunk(onConfirmedThunk, getManagedInstance());
  85. }
  86. }