BearishSun ecb34ab114 Render window positioning x/y coordinates weren't being consistent il y a 10 ans
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Win32 ecb34ab114 Render window positioning x/y coordinates weren't being consistent il y a 10 ans
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes il y a 10 ans
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components il y a 10 ans
BsCoreApplication.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsCoreObjectManager.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField il y a 10 ans
BsCoreRenderer.cpp 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) il y a 10 ans
BsCoreSceneManager.cpp 10b54dfe89 Getting Play/Pause to work il y a 10 ans
BsCoreThread.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField il y a 10 ans
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles il y a 10 ans
BsFontManager.cpp 098f8865e1 Font C# interface il y a 10 ans
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation il y a 10 ans
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected il y a 10 ans
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved il y a 10 ans
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsGpuParam.cpp d0793ab046 Shader default values (untested) il y a 10 ans
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuParams.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers il y a 10 ans
BsGpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers il y a 10 ans
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsHString.cpp d293414daf Support for multiple StringTables il y a 10 ans
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes il y a 10 ans
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsImporter.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code il y a 10 ans
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsInput.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMaterial.cpp 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin il y a 10 ans
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMaterialParam.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) il y a 10 ans
BsMaterialRTTI.cpp 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin il y a 10 ans
BsMesh.cpp e9e45b6d6b Added UV to full screen quad il y a 10 ans
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshHeap.cpp e9e45b6d6b Added UV to full screen quad il y a 10 ans
BsMeshImportOptions.cpp 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data il y a 10 ans
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces il y a 10 ans
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes il y a 10 ans
BsMultiRenderTexture.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) il y a 10 ans
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) il y a 11 ans
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPixelData.cpp b492b132a2 Added a way to specify application taskbar icon il y a 10 ans
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders il y a 10 ans
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPrefab.cpp 00d78189f3 More work on Play in editor il y a 10 ans
BsPrefabDiff.cpp 00d78189f3 More work on Play in editor il y a 10 ans
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows il y a 10 ans
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer il y a 10 ans
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation il y a 11 ans
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsQueryManager.cpp 3a6ccf391c Refactored Event: il y a 10 ans
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets il y a 10 ans
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed il y a 10 ans
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation il y a 10 ans
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar il y a 10 ans
BsRendererManager.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it il y a 10 ans
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsRendererUtility.cpp 7b9fe8d212 Albedo rendering in the deferred renderer working il y a 10 ans
BsResource.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsResourceHandle.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsResourceListenerManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource il y a 11 ans
BsResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object il y a 10 ans
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 il y a 11 ans
BsSceneObject.cpp dab2b32982 Scene view frame object functionality il y a 10 ans
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) il y a 10 ans
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderManager.cpp 43c78bc4d0 WIP shader includes il y a 10 ans
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsStringTable.cpp 1c17be6581 Moved everything to VS 2015 il y a 10 ans
BsStringTableManager.cpp d293414daf Support for multiple StringTables il y a 10 ans
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) il y a 10 ans
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace il y a 10 ans
BsTexture.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance il y a 10 ans
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData il y a 10 ans
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTransientMesh.cpp e9e45b6d6b Added UV to full screen quad il y a 10 ans
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer il y a 10 ans
BsUtility.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) il y a 10 ans
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsVertexDeclaration.cpp e9e45b6d6b Added UV to full screen quad il y a 10 ans
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement il y a 11 ans
BsViewport.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField il y a 10 ans