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BansheeEngine
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5f4d53a8b7
Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset
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12 лет назад |
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BansheeForwardRenderer
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2b14aca1e0
Added basic drop overlay mesh and material
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12 лет назад |
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BansheeOctreeSM
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1265f65506
Reorganized how renderer works (using RenderOperations)
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12 лет назад |
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CamelotClient
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c2a5d79287
Renamed WindowMover to WindowDropArea
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12 лет назад |
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CamelotCore
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ee2fe35ce7
Fixed mouse left window callbacks so they properly deal with non-client and client areas
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12 лет назад |
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CamelotD3D11RenderSystem
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ce39033f5d
Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS.
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12 лет назад |
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CamelotD3D9Renderer
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ce39033f5d
Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS.
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12 лет назад |
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CamelotEditor
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b19b034abb
Added DebugRelease build
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12 лет назад |
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CamelotFBXImporter
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2b14aca1e0
Added basic drop overlay mesh and material
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12 лет назад |
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CamelotFontImporter
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69e5e73335
Moved all x86 files into separate x86 subfolder (like x64 already is)
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12 лет назад |
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CamelotFreeImgImporter
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69e5e73335
Moved all x86 files into separate x86 subfolder (like x64 already is)
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12 лет назад |
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CamelotGLRenderer
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ce39033f5d
Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS.
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12 лет назад |
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CamelotOISInput
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69e5e73335
Moved all x86 files into separate x86 subfolder (like x64 already is)
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12 лет назад |
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CamelotUtility
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d65fbbfe0e
Moved Cursor and WindowEventUtilities to the new Platform class
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12 лет назад |
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BansheeEngine.sln
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1265f65506
Reorganized how renderer works (using RenderOperations)
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12 лет назад |
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CSharpWrap.txt
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3856bcb79d
Refactored D3D9 RenderWindow a bit
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12 лет назад |
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Dependencies.txt
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eecdc1b68e
Made all GUI textures relative to the bin folder
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12 лет назад |
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DrawHelper.txt
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200d516c80
Added AABox debug draw rendering
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12 лет назад |
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EditorWindowDock.txt
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5f4d53a8b7
Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset
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12 лет назад |
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Notes.txt
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c477bb4e76
Working scroll view (only vertical)
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12 лет назад |
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PlatformPorting.txt
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1265f65506
Reorganized how renderer works (using RenderOperations)
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12 лет назад |
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RenderOperation.txt
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1265f65506
Reorganized how renderer works (using RenderOperations)
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12 лет назад |
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TODO.txt
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ce39033f5d
Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS.
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12 лет назад |
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TODODoc.txt
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3856bcb79d
Refactored D3D9 RenderWindow a bit
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12 лет назад |
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TODOEditor.txt
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a02ad7f0b8
Editor checkin before I start work on Camelot2D/GUI
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13 лет назад |
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TODO_2D_GUI.txt
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a02ad7f0b8
Editor checkin before I start work on Camelot2D/GUI
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13 лет назад |