Marko Pintera 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset 12 gadi atpakaļ
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
Win32 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset 12 gadi atpakaļ
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
CmApplication.h cc20378a61 Made sim & core thread run in lockstep 12 gadi atpakaļ
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmCommandQueue.h c2dc067402 Fixed some invalid defines and project settings for Release mode 12 gadi atpakaļ
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager 12 gadi atpakaļ
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 gadi atpakaļ
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmCoreThread.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 gadi atpakaļ
CmCoreThreadAccessor.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 gadi atpakaļ
CmDefaultRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 gadi atpakaļ
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret 12 gadi atpakaļ
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 gadi atpakaļ
CmGameObjectHandle.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuParamBlock.h 8384594143 Renamed all instances of render thread to core thread 12 gadi atpakaļ
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread 12 gadi atpakaļ
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGpuParams.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 gadi atpakaļ
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuProgram.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 gadi atpakaļ
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmGpuProgramParams.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 gadi atpakaļ
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmGpuResource.h 8384594143 Renamed all instances of render thread to core thread 12 gadi atpakaļ
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread 12 gadi atpakaļ
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData 12 gadi atpakaļ
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates 13 gadi atpakaļ
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 gadi atpakaļ
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmInput.h 0d59d8caf2 Added support for mouse wheel scroll events 12 gadi atpakaļ
CmInputFwd.h 0d59d8caf2 Added support for mouse wheel scroll events 12 gadi atpakaļ
CmMaterial.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 gadi atpakaļ
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmMaterialRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmMesh.h c8d859fa7b Tested and fixed normalized and pixel coordinates 12 gadi atpakaļ
CmMeshData.h 2b14aca1e0 Added basic drop overlay mesh and material 12 gadi atpakaļ
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmMeshManager.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 gadi atpakaļ
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 gadi atpakaļ
CmOSInputHandler.h 0d59d8caf2 Added support for mouse wheel scroll events 12 gadi atpakaļ
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmPass.h 538bcedd0c Bit more renames 12 gadi atpakaļ
CmPassRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmPixelUtil.h fb7c50e1b3 More PixelData refactor 12 gadi atpakaļ
CmPlatform.h d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class 12 gadi atpakaļ
CmPlatformWndProc.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 gadi atpakaļ
CmPrerequisites.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 gadi atpakaļ
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) 13 gadi atpakaļ
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 gadi atpakaļ
CmRenderOpMesh.h bf4d036b47 Added debug draw timeout, 2D/3D materials 12 gadi atpakaļ
CmRenderOperation.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 gadi atpakaļ
CmRenderQueue.h 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 gadi atpakaļ
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmRenderSystem.h 1265f65506 Reorganized how renderer works (using RenderOperations) 12 gadi atpakaļ
CmRenderSystemCapabilities.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmRenderSystemFactory.h ea7362503f Added wide strings 12 gadi atpakaļ
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmRenderTarget.h a7eff80522 Added the ability to sort cameras and render targets 12 gadi atpakaļ
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 gadi atpakaļ
CmRenderWindow.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 gadi atpakaļ
CmRenderWindowManager.h 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly 12 gadi atpakaļ
CmRenderer.h 2b14aca1e0 Added basic drop overlay mesh and material 12 gadi atpakaļ
CmRendererFactory.h ea7362503f Added wide strings 12 gadi atpakaļ
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmResourceHandle.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" 12 gadi atpakaļ
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system 12 gadi atpakaļ
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmResources.h 8384594143 Renamed all instances of render thread to core thread 12 gadi atpakaļ
CmResourcesRTTI.h 8f95f0a87d More allocation porting 12 gadi atpakaļ
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmSceneObject.h a8ba9930af Fixed initialization issues due to caret 12 gadi atpakaļ
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting 12 gadi atpakaļ
CmTextUtility.h d68636c4da Fixing caret/selection so it work with word wrap properly 12 gadi atpakaļ
CmTexture.h 41845e2059 Bindable RenderTexture working for DX9 12 gadi atpakaļ
CmTextureManager.h cb10df23fe Getting render target bindings to work so it shows up in GUI 12 gadi atpakaļ
CmTextureRTTI.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 gadi atpakaļ
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmVertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 gadi atpakaļ
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 gadi atpakaļ
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 gadi atpakaļ
CmViewport.h 7e61e8215e GUIViewport works 12 gadi atpakaļ
CmWin32Defs.h 47c8e0df32 Drag and drop manager captures the mouse so drag can now be ended outside of the active application window 12 gadi atpakaļ
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 gadi atpakaļ