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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D9Prerequisites.h"
- #include "BsRenderWindowManager.h"
- namespace BansheeEngine
- {
- /** @addtogroup D3D9
- * @{
- */
- /** Handles creation of windows for DirectX 9. */
- class BS_D3D9_EXPORT D3D9RenderWindowManager : public RenderWindowManager
- {
- public:
- D3D9RenderWindowManager(D3D9RenderAPI* renderSystem);
- protected:
- /** @copydoc RenderWindowManager::createImpl() */
- SPtr<RenderWindow> createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const SPtr<RenderWindow>& parentWindow) override;
- private:
- D3D9RenderAPI* mRenderSystem;
- };
- /** Handles creation of windows for DirectX 9. */
- class BS_D3D9_EXPORT D3D9RenderWindowCoreManager : public RenderWindowCoreManager
- {
- public:
- D3D9RenderWindowCoreManager(D3D9RenderAPI* renderSystem);
- protected:
- /** @copydoc RenderWindowCoreManager::createInternal */
- SPtr<RenderWindowCore> createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override;
- private:
- D3D9RenderAPI* mRenderSystem;
- };
- /** @} */
- }
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