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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsScriptGUIRenderTexture.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsSpriteTexture.h"
- #include "BsMonoUtil.h"
- #include "BsGUILayout.h"
- #include "BsGUIRenderTexture.h"
- #include "BsGUIOptions.h"
- #include "BsScriptGUIElementStyle.h"
- #include "BsScriptGUILayout.h"
- #include "BsScriptHString.h"
- #include "BsScriptGUIContent.h"
- #include "BsScriptRenderTexture2D.h"
- namespace BansheeEngine
- {
- ScriptGUIRenderTexture::ScriptGUIRenderTexture(MonoObject* instance, GUIRenderTexture* texture)
- :TScriptGUIElement(instance, texture)
- {
- }
- void ScriptGUIRenderTexture::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIRenderTexture::internal_createInstance);
- metaData.scriptClass->addInternalCall("Internal_SetTexture", &ScriptGUIRenderTexture::internal_setTexture);
- metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIRenderTexture::internal_setTint);
- }
- void ScriptGUIRenderTexture::internal_createInstance(MonoObject* instance,
- ScriptRenderTexture2D* texture, bool transparent, MonoString* style, MonoArray* guiOptions)
- {
- GUIOptions options;
- ScriptArray scriptArray(guiOptions);
- UINT32 arrayLen = scriptArray.size();
- for (UINT32 i = 0; i < arrayLen; i++)
- options.addOption(scriptArray.get<GUIOption>(i));
- SPtr<RenderTexture> renderTexture;
- if (texture != nullptr)
- renderTexture = texture->getRenderTexture();
- GUIRenderTexture* guiTexture = GUIRenderTexture::create(renderTexture, transparent, options, toString(MonoUtil::monoToWString(style)));
- new (bs_alloc<ScriptGUIRenderTexture>()) ScriptGUIRenderTexture(instance, guiTexture);
- }
- void ScriptGUIRenderTexture::internal_setTexture(ScriptGUIRenderTexture* nativeInstance, ScriptRenderTexture2D* texture)
- {
- SPtr<RenderTexture> renderTexture;
- if (texture != nullptr)
- renderTexture = texture->getRenderTexture();
- GUIRenderTexture* guiTexture = (GUIRenderTexture*)nativeInstance->getGUIElement();
- guiTexture->setRenderTexture(renderTexture);
- }
- void ScriptGUIRenderTexture::internal_setTint(ScriptGUIRenderTexture* nativeInstance, Color* color)
- {
- GUIRenderTexture* guiTexture = (GUIRenderTexture*)nativeInstance->getGUIElement();
- guiTexture->setTint(*color);
- }
- }
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