BsRenderStateManager.cpp 6.9 KB

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  1. #include "BsRenderStateManager.h"
  2. #include "BsSamplerState.h"
  3. #include "BsDepthStencilState.h"
  4. #include "BsRasterizerState.h"
  5. #include "BsBlendState.h"
  6. namespace BansheeEngine
  7. {
  8. SamplerStatePtr RenderStateManager::createSamplerState(const SAMPLER_STATE_DESC& desc) const
  9. {
  10. SamplerStatePtr samplerState = bs_core_ptr<SamplerState, GenAlloc>(new (bs_alloc<SamplerState>()) SamplerState(desc));
  11. samplerState->_setThisPtr(samplerState);
  12. samplerState->initialize();
  13. return samplerState;
  14. }
  15. DepthStencilStatePtr RenderStateManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const
  16. {
  17. DepthStencilStatePtr depthStencilState = bs_core_ptr<DepthStencilState, GenAlloc>(new (bs_alloc<DepthStencilState>()) DepthStencilState(desc));
  18. depthStencilState->_setThisPtr(depthStencilState);
  19. depthStencilState->initialize();
  20. return depthStencilState;
  21. }
  22. RasterizerStatePtr RenderStateManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const
  23. {
  24. RasterizerStatePtr rasterizerState = bs_core_ptr<RasterizerState, GenAlloc>(new (bs_alloc<RasterizerState>()) RasterizerState(desc));
  25. rasterizerState->_setThisPtr(rasterizerState);
  26. rasterizerState->initialize();
  27. return rasterizerState;
  28. }
  29. BlendStatePtr RenderStateManager::createBlendState(const BLEND_STATE_DESC& desc) const
  30. {
  31. BlendStatePtr blendState = bs_core_ptr<BlendState, GenAlloc>(new (bs_alloc<BlendState>()) BlendState(desc));
  32. blendState->_setThisPtr(blendState);
  33. blendState->initialize();
  34. return blendState;
  35. }
  36. SamplerStatePtr RenderStateManager::createEmptySamplerState() const
  37. {
  38. SamplerStatePtr samplerState = bs_core_ptr<SamplerState, GenAlloc>(
  39. new (bs_alloc<SamplerState>()) SamplerState(SAMPLER_STATE_DESC()));
  40. samplerState->_setThisPtr(samplerState);
  41. return samplerState;
  42. }
  43. DepthStencilStatePtr RenderStateManager::createEmptyDepthStencilState() const
  44. {
  45. DepthStencilStatePtr depthStencilState = bs_core_ptr<DepthStencilState, GenAlloc>(
  46. new (bs_alloc<DepthStencilState>()) DepthStencilState(DEPTH_STENCIL_STATE_DESC()));
  47. depthStencilState->_setThisPtr(depthStencilState);
  48. return depthStencilState;
  49. }
  50. RasterizerStatePtr RenderStateManager::createEmptyRasterizerState() const
  51. {
  52. RasterizerStatePtr rasterizerState = bs_core_ptr<RasterizerState, GenAlloc>(
  53. new (bs_alloc<RasterizerState>()) RasterizerState(RASTERIZER_STATE_DESC()));
  54. rasterizerState->_setThisPtr(rasterizerState);
  55. return rasterizerState;
  56. }
  57. BlendStatePtr RenderStateManager::createEmptyBlendState() const
  58. {
  59. BlendStatePtr blendState = bs_core_ptr<BlendState, GenAlloc>(
  60. new (bs_alloc<BlendState>()) BlendState(BLEND_STATE_DESC()));
  61. blendState->_setThisPtr(blendState);
  62. return blendState;
  63. }
  64. const SamplerStatePtr& RenderStateManager::getDefaultSamplerState() const
  65. {
  66. if(mDefaultSamplerState == nullptr)
  67. mDefaultSamplerState = createSamplerState(SAMPLER_STATE_DESC());
  68. return mDefaultSamplerState;
  69. }
  70. const BlendStatePtr& RenderStateManager::getDefaultBlendState() const
  71. {
  72. if(mDefaultBlendState == nullptr)
  73. mDefaultBlendState = createBlendState(BLEND_STATE_DESC());
  74. return mDefaultBlendState;
  75. }
  76. const RasterizerStatePtr& RenderStateManager::getDefaultRasterizerState() const
  77. {
  78. if(mDefaultRasterizerState == nullptr)
  79. mDefaultRasterizerState = createRasterizerState(RASTERIZER_STATE_DESC());
  80. return mDefaultRasterizerState;
  81. }
  82. const DepthStencilStatePtr& RenderStateManager::getDefaultDepthStencilState() const
  83. {
  84. if(mDefaultDepthStencilState == nullptr)
  85. mDefaultDepthStencilState = createDepthStencilState(DEPTH_STENCIL_STATE_DESC());
  86. return mDefaultDepthStencilState;
  87. }
  88. SPtr<SamplerStateCore> RenderStateCoreManager::createSamplerState(const SAMPLER_STATE_DESC& desc) const
  89. {
  90. SPtr<SamplerStateCore> samplerState = createSamplerStateInternal(desc);
  91. samplerState->initialize();
  92. return samplerState;
  93. }
  94. SPtr<DepthStencilStateCore> RenderStateCoreManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const
  95. {
  96. SPtr<DepthStencilStateCore> depthStencilState = createDepthStencilStateInternal(desc);
  97. depthStencilState->initialize();
  98. return depthStencilState;
  99. }
  100. SPtr<RasterizerStateCore> RenderStateCoreManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const
  101. {
  102. SPtr<RasterizerStateCore> rasterizerState = createRasterizerStateInternal(desc);
  103. rasterizerState->initialize();
  104. return rasterizerState;
  105. }
  106. SPtr<BlendStateCore> RenderStateCoreManager::createBlendState(const BLEND_STATE_DESC& desc) const
  107. {
  108. SPtr<BlendStateCore> blendState = createBlendStateInternal(desc);
  109. blendState->initialize();
  110. return blendState;
  111. }
  112. const SPtr<SamplerStateCore>& RenderStateCoreManager::getDefaultSamplerState() const
  113. {
  114. if (mDefaultSamplerState == nullptr)
  115. mDefaultSamplerState = createSamplerState(SAMPLER_STATE_DESC());
  116. return mDefaultSamplerState;
  117. }
  118. const SPtr<BlendStateCore>& RenderStateCoreManager::getDefaultBlendState() const
  119. {
  120. if (mDefaultBlendState == nullptr)
  121. mDefaultBlendState = createBlendState(BLEND_STATE_DESC());
  122. return mDefaultBlendState;
  123. }
  124. const SPtr<RasterizerStateCore>& RenderStateCoreManager::getDefaultRasterizerState() const
  125. {
  126. if (mDefaultRasterizerState == nullptr)
  127. mDefaultRasterizerState = createRasterizerState(RASTERIZER_STATE_DESC());
  128. return mDefaultRasterizerState;
  129. }
  130. const SPtr<DepthStencilStateCore>& RenderStateCoreManager::getDefaultDepthStencilState() const
  131. {
  132. if (mDefaultDepthStencilState == nullptr)
  133. mDefaultDepthStencilState = createDepthStencilState(DEPTH_STENCIL_STATE_DESC());
  134. return mDefaultDepthStencilState;
  135. }
  136. SPtr<SamplerStateCore> RenderStateCoreManager::createSamplerStateInternal(const SAMPLER_STATE_DESC& desc) const
  137. {
  138. SPtr<SamplerStateCore> samplerState = bs_shared_ptr<SamplerStateCore, GenAlloc>(new (bs_alloc<SamplerStateCore>()) SamplerStateCore(desc));
  139. samplerState->_setThisPtr(samplerState);
  140. return samplerState;
  141. }
  142. SPtr<DepthStencilStateCore> RenderStateCoreManager::createDepthStencilStateInternal(const DEPTH_STENCIL_STATE_DESC& desc) const
  143. {
  144. SPtr<DepthStencilStateCore> depthStencilState = bs_shared_ptr<DepthStencilStateCore, GenAlloc>(new (bs_alloc<DepthStencilStateCore>()) DepthStencilStateCore(desc));
  145. depthStencilState->_setThisPtr(depthStencilState);
  146. return depthStencilState;
  147. }
  148. SPtr<RasterizerStateCore> RenderStateCoreManager::createRasterizerStateInternal(const RASTERIZER_STATE_DESC& desc) const
  149. {
  150. SPtr<RasterizerStateCore> rasterizerState = bs_shared_ptr<RasterizerStateCore, GenAlloc>(new (bs_alloc<RasterizerStateCore>()) RasterizerStateCore(desc));
  151. rasterizerState->_setThisPtr(rasterizerState);
  152. return rasterizerState;
  153. }
  154. SPtr<BlendStateCore> RenderStateCoreManager::createBlendStateInternal(const BLEND_STATE_DESC& desc) const
  155. {
  156. SPtr<BlendStateCore> blendState = bs_shared_ptr<BlendStateCore, GenAlloc>(new (bs_alloc<BlendStateCore>()) BlendStateCore(desc));
  157. blendState->_setThisPtr(blendState);
  158. return blendState;
  159. }
  160. }