| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505 |
- #include "BsShader.h"
- #include "BsTechnique.h"
- #include "BsException.h"
- #include "BsDebug.h"
- #include "BsShaderRTTI.h"
- #include "BsResources.h"
- #include "BsFrameAlloc.h"
- #include "BsPass.h"
- #include "BsSamplerState.h"
- namespace BansheeEngine
- {
- template<bool Core>
- TSHADER_DESC<Core>::TSHADER_DESC()
- :queuePriority(0), queueSortType(QueueSortType::None), separablePasses(false)
- {
- }
- template<bool Core>
- void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamDataType type,
- StringID rendererSemantic, UINT32 arraySize, UINT32 elementSize, UINT8* defaultValue)
- {
- if(type == GPDT_STRUCT && elementSize <= 0)
- BS_EXCEPT(InvalidParametersException, "You need to provide a non-zero element size for a struct parameter.")
- SHADER_DATA_PARAM_DESC desc;
- desc.name = name;
- desc.gpuVariableName = gpuVariableName;
- desc.type = type;
- desc.arraySize = arraySize;
- desc.rendererSemantic = rendererSemantic;
- desc.elementSize = elementSize;
- dataParams[name] = desc;
- if (defaultValue != nullptr)
- {
- desc.defaultValueIdx = (UINT32)dataDefaultValues.size();
- UINT32 defaultValueSize = Shader::getDataParamSize(type);
- dataDefaultValues.resize(desc.defaultValueIdx + defaultValueSize);
- memcpy(&dataDefaultValues[desc.defaultValueIdx], defaultValue, defaultValueSize);
- }
- else
- desc.defaultValueIdx = (UINT32)-1;
- }
- template<bool Core>
- void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, StringID rendererSemantic)
- {
- UINT32 defaultValueIdx = (UINT32)-1;
- addParameterInternal(name, gpuVariableName, type, rendererSemantic, defaultValueIdx);
- }
- template<bool Core>
- void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, const SamplerStateType& defaultValue, StringID rendererSemantic)
- {
- UINT32 defaultValueIdx = (UINT32)-1;
- if (Shader::isSampler(type) && defaultValue != nullptr)
- {
- defaultValueIdx = (UINT32)samplerDefaultValues.size();
- samplerDefaultValues.push_back(defaultValue);
- }
- addParameterInternal(name, gpuVariableName, type, rendererSemantic, defaultValueIdx);
- }
- template<bool Core>
- void TSHADER_DESC<Core>::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, const TextureType& defaultValue, StringID rendererSemantic)
- {
- UINT32 defaultValueIdx = (UINT32)-1;
- if (Shader::isTexture(type) && defaultValue != nullptr)
- {
- defaultValueIdx = (UINT32)textureDefaultValues.size();
- textureDefaultValues.push_back(defaultValue);
- }
- addParameterInternal(name, gpuVariableName, type, rendererSemantic, defaultValueIdx);
- }
- template<bool Core>
- void TSHADER_DESC<Core>::addParameterInternal(const String& name, const String& gpuVariableName, GpuParamObjectType type, StringID rendererSemantic, UINT32 defaultValueIdx)
- {
- Map<String, SHADER_OBJECT_PARAM_DESC>* DEST_LOOKUP[] = { &textureParams, &bufferParams, &samplerParams };
- UINT32 destIdx = 0;
- if (Shader::isBuffer(type))
- destIdx = 1;
- else if (Shader::isSampler(type))
- destIdx = 2;
- Map<String, SHADER_OBJECT_PARAM_DESC>& paramsMap = *DEST_LOOKUP[destIdx];
- auto iterFind = paramsMap.find(name);
- if (iterFind == paramsMap.end())
- {
- SHADER_OBJECT_PARAM_DESC desc;
- desc.name = name;
- desc.type = type;
- desc.rendererSemantic = rendererSemantic;
- desc.gpuVariableNames.push_back(gpuVariableName);
- desc.defaultValueIdx = defaultValueIdx;
- paramsMap[name] = desc;
- }
- else
- {
- SHADER_OBJECT_PARAM_DESC& desc = iterFind->second;
- // If same name but different properties, we ignore this param
- if (desc.type != type || desc.rendererSemantic != rendererSemantic)
- return;
- Vector<String>& gpuVariableNames = desc.gpuVariableNames;
- bool found = false;
- for (UINT32 i = 0; i < (UINT32)gpuVariableNames.size(); i++)
- {
- if (gpuVariableNames[i] == gpuVariableName)
- {
- found = true;
- break;
- }
- }
- if (!found)
- gpuVariableNames.push_back(gpuVariableName);
- }
- }
- template<bool Core>
- void TSHADER_DESC<Core>::setParamBlockAttribs(const String& name, bool shared, GpuParamBlockUsage usage, StringID rendererSemantic)
- {
- SHADER_PARAM_BLOCK_DESC desc;
- desc.name = name;
- desc.shared = shared;
- desc.usage = usage;
- desc.rendererSemantic = rendererSemantic;
- paramBlocks[name] = desc;
- }
- template struct TSHADER_DESC<false>;
- template struct TSHADER_DESC<true>;
- template<bool Core>
- TShader<Core>::TShader(const String& name, const TSHADER_DESC<Core>& desc, const Vector<SPtr<TechniqueType>>& techniques)
- :mName(name), mDesc(desc), mTechniques(techniques)
- { }
- template<bool Core>
- TShader<Core>::~TShader()
- { }
- template<bool Core>
- GpuParamType TShader<Core>::getParamType(const String& name) const
- {
- auto findIterData = mDesc.dataParams.find(name);
- if (findIterData != mDesc.dataParams.end())
- return GPT_DATA;
- auto findIterTexture = mDesc.textureParams.find(name);
- if (findIterTexture != mDesc.textureParams.end())
- return GPT_TEXTURE;
- auto findIterBuffer = mDesc.bufferParams.find(name);
- if (findIterBuffer != mDesc.bufferParams.end())
- return GPT_BUFFER;
- auto findIterSampler = mDesc.samplerParams.find(name);
- if (findIterSampler != mDesc.samplerParams.end())
- return GPT_SAMPLER;
- BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
- }
- template<bool Core>
- const SHADER_DATA_PARAM_DESC& TShader<Core>::getDataParamDesc(const String& name) const
- {
- auto findIterData = mDesc.dataParams.find(name);
- if (findIterData != mDesc.dataParams.end())
- return findIterData->second;
- BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
- }
- template<bool Core>
- const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getTextureParamDesc(const String& name) const
- {
- auto findIterObject = mDesc.textureParams.find(name);
- if (findIterObject != mDesc.textureParams.end())
- return findIterObject->second;
- BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
- }
- template<bool Core>
- const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getSamplerParamDesc(const String& name) const
- {
- auto findIterObject = mDesc.samplerParams.find(name);
- if (findIterObject != mDesc.samplerParams.end())
- return findIterObject->second;
- BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
- }
- template<bool Core>
- const SHADER_OBJECT_PARAM_DESC& TShader<Core>::getBufferParamDesc(const String& name) const
- {
- auto findIterObject = mDesc.bufferParams.find(name);
- if (findIterObject != mDesc.bufferParams.end())
- return findIterObject->second;
- BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
- }
- template<bool Core>
- bool TShader<Core>::hasDataParam(const String& name) const
- {
- auto findIterData = mDesc.dataParams.find(name);
- if (findIterData != mDesc.dataParams.end())
- return true;
- return false;
- }
- template<bool Core>
- bool TShader<Core>::hasTextureParam(const String& name) const
- {
- auto findIterObject = mDesc.textureParams.find(name);
- if (findIterObject != mDesc.textureParams.end())
- return true;
- return false;
- }
- template<bool Core>
- bool TShader<Core>::hasSamplerParam(const String& name) const
- {
- auto findIterObject = mDesc.samplerParams.find(name);
- if (findIterObject != mDesc.samplerParams.end())
- return true;
- return false;
- }
- template<bool Core>
- bool TShader<Core>::hasBufferParam(const String& name) const
- {
- auto findIterObject = mDesc.bufferParams.find(name);
- if (findIterObject != mDesc.bufferParams.end())
- return true;
- return false;
- }
- template<bool Core>
- typename TShader<Core>::TextureType TShader<Core>::getDefaultTexture(UINT32 index) const
- {
- if (index < (UINT32)mDesc.textureDefaultValues.size())
- return mDesc.textureDefaultValues[index];
- return TextureType();
- }
- template<bool Core>
- typename TShader<Core>::SamplerStateType TShader<Core>::getDefaultSampler(UINT32 index) const
- {
- if (index < (UINT32)mDesc.samplerDefaultValues.size())
- return mDesc.samplerDefaultValues[index];
- return SamplerStateType();
- }
- template<bool Core>
- UINT8* TShader<Core>::getDefaultValue(UINT32 index) const
- {
- if (index < (UINT32)mDesc.dataDefaultValues.size())
- return (UINT8*)&mDesc.dataDefaultValues[index];
- return nullptr;
- }
- template<bool Core>
- SPtr<typename TShader<Core>::TechniqueType> TShader<Core>::getBestTechnique() const
- {
- for (auto iter = mTechniques.begin(); iter != mTechniques.end(); ++iter)
- {
- if ((*iter)->isSupported())
- {
- return *iter;
- }
- }
- return nullptr;
- // TODO - Low priority. Instead of returning null use an extremely simple technique that will be supported almost everywhere as a fallback.
- }
- template class TShader < false > ;
- template class TShader < true >;
- ShaderCore::ShaderCore(const String& name, const SHADER_DESC_CORE& desc, const Vector<SPtr<TechniqueCore>>& techniques)
- :TShader(name, desc, techniques)
- {
-
- }
- SPtr<ShaderCore> ShaderCore::create(const String& name, const SHADER_DESC_CORE& desc, const Vector<SPtr<TechniqueCore>>& techniques)
- {
- ShaderCore* shaderCore = new (bs_alloc<ShaderCore>()) ShaderCore(name, desc, techniques);
- SPtr<ShaderCore> shaderCorePtr = bs_shared_ptr<ShaderCore, GenAlloc>(shaderCore);
- shaderCorePtr->_setThisPtr(shaderCorePtr);
- shaderCorePtr->initialize();
- return shaderCorePtr;
- }
- Shader::Shader(const String& name, const SHADER_DESC& desc, const Vector<SPtr<Technique>>& techniques)
- :TShader(name, desc, techniques)
- {
- mMetaData = bs_shared_ptr<ShaderMetaData>();
- }
- SPtr<ShaderCore> Shader::getCore() const
- {
- return std::static_pointer_cast<ShaderCore>(mCoreSpecific);
- }
- void Shader::setIncludeFiles(const Vector<String>& includes)
- {
- SPtr<ShaderMetaData> meta = std::static_pointer_cast<ShaderMetaData>(getMetaData());
- meta->includes = includes;
- }
- SPtr<CoreObjectCore> Shader::createCore() const
- {
- Vector<SPtr<TechniqueCore>> techniques;
- for (auto& technique : mTechniques)
- techniques.push_back(technique->getCore());
- ShaderCore* shaderCore = new (bs_alloc<ShaderCore>()) ShaderCore(mName, convertDesc(mDesc), techniques);
- SPtr<ShaderCore> shaderCorePtr = bs_shared_ptr<ShaderCore, GenAlloc>(shaderCore);
- shaderCorePtr->_setThisPtr(shaderCorePtr);
- return shaderCorePtr;
- }
- SHADER_DESC_CORE Shader::convertDesc(const SHADER_DESC& desc) const
- {
- SHADER_DESC_CORE output;
- output.dataParams = desc.dataParams;
- output.textureParams = desc.textureParams;
- output.samplerParams = desc.samplerParams;
- output.bufferParams = desc.bufferParams;
- output.paramBlocks = desc.paramBlocks;
- output.queuePriority = desc.queuePriority;
- output.queueSortType = desc.queueSortType;
- output.separablePasses = desc.separablePasses;
-
- // Ignoring default values as they are not needed for syncing since
- // they're initialized through the material.
- return output;
- }
- void Shader::getCoreDependencies(Vector<SPtr<CoreObject>>& dependencies)
- {
- for (auto& technique : mTechniques)
- dependencies.push_back(technique);
- }
- bool Shader::isSampler(GpuParamObjectType type)
- {
- switch(type)
- {
- case GPOT_SAMPLER1D:
- case GPOT_SAMPLER2D:
- case GPOT_SAMPLER3D:
- case GPOT_SAMPLERCUBE:
- case GPOT_SAMPLER2DMS:
- return true;
- }
- return false;
- }
- bool Shader::isTexture(GpuParamObjectType type)
- {
- switch(type)
- {
- case GPOT_TEXTURE1D:
- case GPOT_TEXTURE2D:
- case GPOT_TEXTURE3D:
- case GPOT_TEXTURECUBE:
- case GPOT_TEXTURE2DMS:
- return true;
- }
- return false;
- }
- bool Shader::isBuffer(GpuParamObjectType type)
- {
- switch(type)
- {
- case GPOT_BYTE_BUFFER:
- case GPOT_STRUCTURED_BUFFER:
- case GPOT_RWBYTE_BUFFER:
- case GPOT_RWAPPEND_BUFFER:
- case GPOT_RWCONSUME_BUFFER:
- case GPOT_RWSTRUCTURED_BUFFER:
- case GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER:
- case GPOT_RWTYPED_BUFFER:
- return true;
- }
- return false;
- }
- struct ShaderDataParamsSizes
- {
- ShaderDataParamsSizes()
- {
- memset(LOOKUP, 0, sizeof(LOOKUP));
- LOOKUP[(UINT32)GPDT_FLOAT1] = 4;
- LOOKUP[(UINT32)GPDT_FLOAT2] = 8;
- LOOKUP[(UINT32)GPDT_FLOAT3] = 12;
- LOOKUP[(UINT32)GPDT_FLOAT4] = 16;
- LOOKUP[(UINT32)GPDT_MATRIX_2X2] = 16;
- LOOKUP[(UINT32)GPDT_MATRIX_2X3] = 24;
- LOOKUP[(UINT32)GPDT_MATRIX_2X4] = 32;
- LOOKUP[(UINT32)GPDT_MATRIX_3X2] = 24;
- LOOKUP[(UINT32)GPDT_MATRIX_3X3] = 36;
- LOOKUP[(UINT32)GPDT_MATRIX_3X4] = 52;
- LOOKUP[(UINT32)GPDT_MATRIX_4X2] = 32;
- LOOKUP[(UINT32)GPDT_MATRIX_4X3 ] = 52;
- LOOKUP[(UINT32)GPDT_MATRIX_4X4] = 64;
- LOOKUP[(UINT32)GPDT_INT1] = 4;
- LOOKUP[(UINT32)GPDT_INT2] = 8;
- LOOKUP[(UINT32)GPDT_INT3] = 12;
- LOOKUP[(UINT32)GPDT_INT4] = 16;
- LOOKUP[(UINT32)GPDT_BOOL] = 1;
- }
- static const UINT32 NUM_DATA_PARAMS = 25;
- UINT32 LOOKUP[NUM_DATA_PARAMS];
- };
- UINT32 Shader::getDataParamSize(GpuParamDataType type)
- {
- static const ShaderDataParamsSizes PARAM_SIZES;
- UINT32 idx = (UINT32)type;
- if (idx < sizeof(PARAM_SIZES.LOOKUP))
- return PARAM_SIZES.LOOKUP[idx];
- return 0;
- }
- HShader Shader::create(const String& name, const SHADER_DESC& desc, const Vector<SPtr<Technique>>& techniques)
- {
- ShaderPtr newShader = _createPtr(name, desc, techniques);
- return static_resource_cast<Shader>(gResources()._createResourceHandle(newShader));
- }
- ShaderPtr Shader::_createPtr(const String& name, const SHADER_DESC& desc, const Vector<SPtr<Technique>>& techniques)
- {
- ShaderPtr newShader = bs_core_ptr<Shader, PoolAlloc>(new (bs_alloc<Shader, PoolAlloc>()) Shader(name, desc, techniques));
- newShader->_setThisPtr(newShader);
- newShader->initialize();
- return newShader;
- }
- ShaderPtr Shader::createEmpty()
- {
- ShaderPtr newShader = bs_core_ptr<Shader, PoolAlloc>(new (bs_alloc<Shader, PoolAlloc>()) Shader());
- newShader->_setThisPtr(newShader);
- return newShader;
- }
- RTTITypeBase* Shader::getRTTIStatic()
- {
- return ShaderRTTI::instance();
- }
- RTTITypeBase* Shader::getRTTI() const
- {
- return Shader::getRTTIStatic();
- }
- RTTITypeBase* ShaderMetaData::getRTTIStatic()
- {
- return ShaderMetaDataRTTI::instance();
- }
- RTTITypeBase* ShaderMetaData::getRTTI() const
- {
- return ShaderMetaData::getRTTIStatic();
- }
- }
|