BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 سال پیش
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BsLightRendering.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 سال پیش
BsObjectRendering.cpp 2b24d071f0 More renames of core thread objects 9 سال پیش
BsPostProcessing.cpp bb40943c63 Refactoring renderer so its render() method can easily be called manually 9 سال پیش
BsReflectionCubemap.cpp 7784a96128 Reflection cubemap filtering 9 سال پیش
BsRenderBeast.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 سال پیش
BsRenderBeastFactory.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 سال پیش
BsRenderBeastPlugin.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 سال پیش
BsRenderTargets.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 سال پیش
BsRenderTexturePool.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 سال پیش
BsRendererCamera.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 سال پیش
BsRendererObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 سال پیش
BsSamplerOverrides.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 سال پیش