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BsLightRendering.cpp
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 سال پیش |
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BsObjectRendering.cpp
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2b24d071f0
More renames of core thread objects
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9 سال پیش |
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BsPostProcessing.cpp
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bb40943c63
Refactoring renderer so its render() method can easily be called manually
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9 سال پیش |
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BsReflectionCubemap.cpp
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7784a96128
Reflection cubemap filtering
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9 سال پیش |
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BsRenderBeast.cpp
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 سال پیش |
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BsRenderBeastFactory.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 سال پیش |
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BsRenderBeastPlugin.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
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9 سال پیش |
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BsRenderTargets.cpp
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 سال پیش |
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BsRenderTexturePool.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 سال پیش |
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BsRendererCamera.cpp
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 سال پیش |
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BsRendererObject.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 سال پیش |
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BsSamplerOverrides.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 سال پیش |