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- #pragma once
- #include "BsPrerequisites.h"
- #include "CmComponent.h"
- namespace BansheeEditor
- {
- class DbgTestGameObjectRef : public CM::Component
- {
- public:
- BS::HRenderable mRenderable;
- /************************************************************************/
- /* COMPONENT OVERRIDES */
- /************************************************************************/
- protected:
- friend class CM::SceneObject;
- /** Standard constructor.
- */
- DbgTestGameObjectRef(const CM::HSceneObject& parent);
- public:
- virtual void update() {}
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- public:
- friend class DbgTestGameObjectRefRTTI;
- static CM::RTTITypeBase* getRTTIStatic();
- virtual CM::RTTITypeBase* getRTTI() const;
- protected:
- DbgTestGameObjectRef() {} // Serialization only
- };
- }
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