Marko Pintera ef90dfe7e7 Added Color field 11 anos atrás
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anos atrás
Win32 58b8c0e393 Int and float fields are now draggable 11 anos atrás
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anos atrás
CmApplication.cpp 10f73b4f06 Properly set up cursors and their hotspots 11 anos atrás
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 anos atrás
CmBindableGpuParams.cpp 99f545b06f Added frame allocator 12 anos atrás
CmBlendState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 anos atrás
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 anos atrás
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmCommandQueue.cpp 041e8822fb Fixed an issue where AsyncOps werent properly forwarded to some core thread methods 11 anos atrás
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 anos atrás
CmCoreObject.cpp 10f73b4f06 Properly set up cursors and their hotspots 11 anos atrás
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmCoreThread.cpp 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 anos atrás
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 anos atrás
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 anos atrás
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 anos atrás
CmDepthStencilState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 anos atrás
CmEventQuery.cpp 04132bc6d9 Queries WIP 12 anos atrás
CmFont.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 anos atrás
CmFontImportOptions.cpp c22edb2db2 Work on ProjectLibrary 12 anos atrás
CmFontManager.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 anos atrás
CmGameObject.cpp 1fafaa92a6 A lot more work on GameObject serialization 12 anos atrás
CmGameObjectHandle.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 anos atrás
CmGameObjectManager.cpp df9fbb2af7 Fixed an issue with binary deserialization order 11 anos atrás
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anos atrás
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 anos atrás
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 anos atrás
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 anos atrás
CmGpuParams.cpp 99f545b06f Added frame allocator 12 anos atrás
CmGpuProgInclude.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 anos atrás
CmGpuProgIncludeImporter.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 anos atrás
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 anos atrás
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmGpuProgramImporter.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 anos atrás
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 anos atrás
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 anos atrás
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 anos atrás
CmHighLevelGpuProgram.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 anos atrás
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmImporter.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 anos atrás
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anos atrás
CmInput.cpp 047dd0ffcd Added proper timestamps for OIS input events 12 anos atrás
CmMaterial.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 anos atrás
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmMesh.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 anos atrás
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 anos atrás
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes 12 anos atrás
CmMeshHeap.cpp 8992a08462 Fixed a serious issue with MeshHeap where queries would trigger more and more callbacks every frame 12 anos atrás
CmMeshManager.cpp ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 anos atrás
CmMeshRTTI.h 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 anos atrás
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 anos atrás
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anos atrás
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmPass.cpp ef90dfe7e7 Added Color field 11 anos atrás
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anos atrás
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 anos atrás
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 anos atrás
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 anos atrás
CmPlatform.cpp 3bd69f2da6 A lot more work on ProjectLibrary and ResourceTreeView 12 anos atrás
CmPlatformWndProc.cpp abc644c627 Modal windows 11 anos atrás
CmProfiler.cpp 5fa7bee5a7 Refactored Math 12 anos atrás
CmQueryManager.cpp 7214304ace Added Timer queries 12 anos atrás
CmRasterizerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 anos atrás
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 anos atrás
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 anos atrás
CmRenderSystem.cpp 10f73b4f06 Properly set up cursors and their hotspots 11 anos atrás
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 anos atrás
CmRenderSystemManager.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 anos atrás
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 anos atrás
CmRenderTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 anos atrás
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 anos atrás
CmRenderWindowManager.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 anos atrás
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 anos atrás
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmResource.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 anos atrás
CmResourceHandle.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 anos atrás
CmResourceManifest.cpp 6a24e0d39a ProjectLibrary save/load 12 anos atrás
CmResources.cpp 6a24e0d39a ProjectLibrary save/load 12 anos atrás
CmSamplerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 anos atrás
CmSceneManager.cpp 79961694d3 Started work on C# object serialization 11 anos atrás
CmSceneObject.cpp 17204b8447 Serializing SerializableObject works 11 anos atrás
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anos atrás
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 anos atrás
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 anos atrás
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 anos atrás
CmTexture.cpp 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 anos atrás
CmTextureManager.cpp 041e8822fb Fixed an issue where AsyncOps werent properly forwarded to some core thread methods 11 anos atrás
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmTimerQuery.cpp 04132bc6d9 Queries WIP 12 anos atrás
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 anos atrás
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 anos atrás
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 anos atrás
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 anos atrás
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 anos atrás
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 anos atrás
CmWin32FolderMonitor.cpp 2813c3e712 Fixing a nasty race condition in FolderMonitor (condition variable was being deleted during notify_one() call) 12 anos atrás
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 anos atrás