BsReflectionProbe.h 8.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsIReflectable.h"
  6. #include "BsCoreObject.h"
  7. #include "BsVector3.h"
  8. #include "BsQuaternion.h"
  9. #include "BsSphere.h"
  10. namespace bs
  11. {
  12. /** @addtogroup Renderer-Engine-Internal
  13. * @{
  14. */
  15. /** Light type that determines how is light information parsed by the renderer and other systems. */
  16. enum class ReflectionProbeType
  17. {
  18. /**
  19. * Reflection probe cubemap is generated, and box extents are used for calculating influence ranges and box
  20. * geometry.
  21. */
  22. Box,
  23. /**
  24. * Reflection probe cubemap is generated, but sphere is used for calculating the influence radius and
  25. * proxy geometry.
  26. */
  27. Sphere,
  28. /**
  29. * Reflection probe 2D texture is generated instead of a cubemap. This texture corresponds to the -Z direction face
  30. * of the cubemap.
  31. */
  32. Plane
  33. };
  34. /** Signals which portion of a reflection probe is dirty. */
  35. enum class ReflectionProbeDirtyFlag
  36. {
  37. Transform = 0x01,
  38. Everything = 0x02
  39. };
  40. /** @} */
  41. /** @addtogroup Implementation
  42. * @{
  43. */
  44. /** Base class for both core and sim thread implementations of a reflection probe. */
  45. class BS_CORE_EXPORT ReflectionProbeBase
  46. {
  47. public:
  48. ReflectionProbeBase();
  49. ReflectionProbeBase(ReflectionProbeType type, float radius, const Vector3& extents);
  50. virtual ~ReflectionProbeBase() { }
  51. /** Returns the position of the probe, in world space. */
  52. Vector3 getPosition() const { return mPosition; }
  53. /** Sets the position of the probe, in world space. */
  54. void setPosition(const Vector3& position)
  55. { mPosition = position; _markCoreDirty(ReflectionProbeDirtyFlag::Transform); updateBounds(); }
  56. /** Returns the rotation of the probe, in world space. */
  57. Quaternion getRotation() const { return mRotation; }
  58. /** Sets the rotation of the probe, in world space. */
  59. void setRotation(const Quaternion& rotation)
  60. { mRotation = rotation; _markCoreDirty(ReflectionProbeDirtyFlag::Transform); updateBounds(); }
  61. /** Returns the type of the probe. */
  62. ReflectionProbeType getType() const { return mType; }
  63. /** Changes the type of the probe. */
  64. void setType(ReflectionProbeType type) { mType = type; _markCoreDirty(); updateBounds(); }
  65. /** Returns the radius of a sphere reflection probe. Determines range of influence. */
  66. float getRadius() const { return mRadius; }
  67. /** Sets the radius of a sphere reflection probe. */
  68. void setRadius(float radius) { mRadius = radius; _markCoreDirty(); updateBounds(); }
  69. /** Returns the extents of a box or plane reflection probe. */
  70. Vector3 getExtents() const { return mExtents; }
  71. /** Sets the extents of a box or a plane reflection probe. Determines range of influence. */
  72. void setExtents(const Vector3& extents) { mExtents = extents; _markCoreDirty(); updateBounds(); }
  73. /** Returns world space bounds that completely encompass the probe's area of influence. */
  74. Sphere getBounds() const { return mBounds; }
  75. /** Checks whether the probe should be used or not. */
  76. bool getIsActive() const { return mIsActive; }
  77. /** Sets whether the probe should be used or not. */
  78. void setIsActive(bool active) { mIsActive = active; _markCoreDirty(); }
  79. /**
  80. * Marks the simulation thread object as dirty and notifies the system its data should be synced with its core
  81. * thread counterpart.
  82. */
  83. virtual void _markCoreDirty(ReflectionProbeDirtyFlag flags = ReflectionProbeDirtyFlag::Everything) { }
  84. protected:
  85. /** Updates the internal bounds for the probe. Call this whenever a property affecting the bounds changes. */
  86. void updateBounds();
  87. Vector3 mPosition; /**< World space position. */
  88. Quaternion mRotation; /**< World space rotation. */
  89. ReflectionProbeType mType; /**< Type of probe that determines how are the rest of the parameters interpreted. */
  90. float mRadius; /**< Radius used for sphere reflection probes. */
  91. Vector3 mExtents; /**< Extents used by box & plane reflection probes. */
  92. bool mIsActive; /**< Whether the light should be rendered or not. */
  93. Sphere mBounds; /**< Sphere that bounds the light area of influence. */
  94. };
  95. /** Templated base class for both core and sim thread implementations of a reflection probe. */
  96. template<bool Core>
  97. class BS_CORE_EXPORT TReflectionProbe : public ReflectionProbeBase
  98. {
  99. typedef typename TTextureType<Core>::Type TextureType;
  100. public:
  101. TReflectionProbe();
  102. TReflectionProbe(ReflectionProbeType type, float radius, const Vector3& extents);
  103. virtual ~TReflectionProbe() { }
  104. /**
  105. * Allows you assign a custom texture to use as a reflection map. This will disable automatic generation of
  106. * reflections. To re-enable auto-generation call this with a null parameter.
  107. */
  108. void setCustomTexture(const TextureType& texture) { mCustomTexture = texture; _markCoreDirty(); }
  109. /** Gets the custom texture assigned through setCustomTexture(). */
  110. TextureType getCustomTexture() const { return mCustomTexture; }
  111. protected:
  112. TextureType mCustomTexture;
  113. };
  114. /** @} */
  115. /** @addtogroup Renderer-Engine-Internal
  116. * @{
  117. */
  118. namespace ct { class ReflectionProbe; }
  119. /**
  120. * Specifies a location at which a pre-computed texture containing scene radiance will be generated. This texture will
  121. * then be used by the renderer to provide specular reflections.
  122. */
  123. class BS_CORE_EXPORT ReflectionProbe : public IReflectable, public CoreObject, public TReflectionProbe<false>
  124. {
  125. public:
  126. /** Retrieves an implementation of the reflection probe usable only from the core thread. */
  127. SPtr<ct::ReflectionProbe> getCore() const;
  128. /** Returns the hash value that can be used to identify if the internal data needs an update. */
  129. UINT32 _getLastModifiedHash() const { return mLastUpdateHash; }
  130. /** Sets the hash value that can be used to identify if the internal data needs an update. */
  131. void _setLastModifiedHash(UINT32 hash) { mLastUpdateHash = hash; }
  132. /**
  133. * Updates internal transform values from the specified scene object, in case that scene object's transform changed
  134. * since the last call.
  135. *
  136. * @note Assumes the same scene object will be provided every time.
  137. */
  138. void _updateTransform(const HSceneObject& parent);
  139. /**
  140. * Creates a new sphere reflection probe.
  141. *
  142. * @param[in] radius Radius in which the reflection probe will be rendered within.
  143. * @returns New reflection probe.
  144. */
  145. static SPtr<ReflectionProbe> createSphere(float radius);
  146. /**
  147. * Creates a new box reflection probe.
  148. *
  149. * @param[in] extents Extents of the box in which the reflection probe will be rendered within.
  150. * @returns New reflection probe.
  151. */
  152. static SPtr<ReflectionProbe> createBox(const Vector3& extents);
  153. /**
  154. * Creates a new plane reflection probe.
  155. *
  156. * @param[in] extents Extents of the box in which the reflection probe will be rendered within.
  157. * @returns New reflection probe.
  158. */
  159. static SPtr<ReflectionProbe> createPlane(const Vector3& extents);
  160. protected:
  161. ReflectionProbe(ReflectionProbeType type, float radius, const Vector3& extents);
  162. /** @copydoc CoreObject::createCore */
  163. SPtr<ct::CoreObject> createCore() const override;
  164. /** @copydoc ReflectionProbeBase::_markCoreDirty */
  165. void _markCoreDirty(ReflectionProbeDirtyFlag flags = ReflectionProbeDirtyFlag::Everything) override;
  166. /** @copydoc CoreObject::syncToCore */
  167. CoreSyncData syncToCore(FrameAlloc* allocator) override;
  168. /** Creates a light with without initializing it. Used for serialization. */
  169. static SPtr<ReflectionProbe> createEmpty();
  170. UINT32 mLastUpdateHash;
  171. /************************************************************************/
  172. /* RTTI */
  173. /************************************************************************/
  174. public:
  175. friend class ReflectionProbeRTTI;
  176. static RTTITypeBase* getRTTIStatic();
  177. RTTITypeBase* getRTTI() const override;
  178. protected:
  179. ReflectionProbe(); // Serialization only
  180. };
  181. namespace ct
  182. {
  183. /** Core thread usable version of a bs::ReflectionProbe */
  184. class BS_CORE_EXPORT ReflectionProbe : public CoreObject, public TReflectionProbe<true>
  185. {
  186. public:
  187. ~ReflectionProbe();
  188. /** Sets an ID that can be used for uniquely identifying this object by the renderer. */
  189. void setRendererId(UINT32 id) { mRendererId = id; }
  190. /** Retrieves an ID that can be used for uniquely identifying this object by the renderer. */
  191. UINT32 getRendererId() const { return mRendererId; }
  192. protected:
  193. friend class bs::ReflectionProbe;
  194. ReflectionProbe(ReflectionProbeType type, float radius, const Vector3& extents);
  195. /** @copydoc CoreObject::initialize */
  196. void initialize() override;
  197. /** @copydoc CoreObject::syncToCore */
  198. void syncToCore(const CoreSyncData& data) override;
  199. UINT32 mRendererId;
  200. };
  201. }
  202. /** @} */
  203. }