BearishSun f04992fbd4 Added skeleton code for reflection probes 8 rokov pred
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsAnimation.h 508ce0444b More work on user manuals 8 rokov pred
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 rokov pred
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioSource.h ed349dbc99 More work on user manuals 9 rokov pred
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsBlendState.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCCamera.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 rokov pred
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCJoint.h e51517f40e More work on user manuals 9 rokov pred
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCLight.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 rokov pred
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCReflectionProbe.h f04992fbd4 Added skeleton code for reflection probes 8 rokov pred
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 rokov pred
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 rokov pred
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCamera.h 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 rokov pred
BsCameraRTTI.h e32b4ad844 Skybox rendering & cubemap import fixes 9 rokov pred
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 rokov pred
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCommonTypes.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 rokov pred
BsComponent.h 01adf54e72 More work on user manuals 8 rokov pred
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 rokov pred
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsCorePrerequisites.h f04992fbd4 Added skeleton code for reflection probes 8 rokov pred
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 rokov pred
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 rokov pred
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsDepthStencilState.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsDistanceJoint.h e51517f40e More work on user manuals 9 rokov pred
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 rokov pred
BsFont.h edc5726aac More work on user manuals 9 rokov pred
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 rokov pred
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 rokov pred
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 rokov pred
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 rokov pred
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGpuProgramRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 rokov pred
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 rokov pred
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsHingeJoint.h e51517f40e More work on user manuals 9 rokov pred
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsInput.h 05e0207f0f More work on user manuals 9 rokov pred
BsInputFwd.h ef59933827 More work on user manuals 9 rokov pred
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsLight.h f04992fbd4 Added skeleton code for reflection probes 8 rokov pred
BsLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsMaterial.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 rokov pred
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 rokov pred
BsMaterialParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 rokov pred
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 rokov pred
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 rokov pred
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 rokov pred
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 rokov pred
BsMeshUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsPass.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 rokov pred
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPixelData.h f3c0d2e377 Reflection capture code 9 rokov pred
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPixelUtil.h 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 rokov pred
BsPixelVolume.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 rokov pred
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsRasterizerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsReflectionProbe.h f04992fbd4 Added skeleton code for reflection probes 8 rokov pred
BsReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 rokov pred
BsRenderAPI.h 8531a656fd Bulk of code for deferred rendering MSAA 8 rokov pred
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 rokov pred
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 rokov pred
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsRenderable.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsRenderer.h f04992fbd4 Added skeleton code for reflection probes 8 rokov pred
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsRendererMeshData.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks 9 rokov pred
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 rokov pred
BsSceneObject.h d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 rokov pred
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSliderJoint.h e51517f40e More work on user manuals 9 rokov pred
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSphericalJoint.h e51517f40e More work on user manuals 9 rokov pred
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsStringTableManager.h 39627c97f2 More work on user manuals 9 rokov pred
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 rokov pred
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 rokov pred
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsTexture.h 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 rokov pred
BsTextureImportOptions.h c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 rokov pred
BsTextureImportOptionsRTTI.h c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 rokov pred
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 rokov pred
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 rokov pred
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVertexDataDesc.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred