Marko Pintera 660eda87a8 Enforcing consistent naming %!s(int64=10) %!d(string=hai) anos
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GUI f4b37776b7 Resizing a window from the sim thread will now properly trigger the resize event immediately %!s(int64=10) %!d(string=hai) anos
Math 9fbd25a56f Added free rotate and free scale handles (WIP) %!s(int64=11) %!d(string=hai) anos
Properties e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
AsyncOp.cs d7d2e26f5e Added BlockUntilComplete to AsyncOp %!s(int64=11) %!d(string=hai) anos
BuiltinResources.cs 00b903fcaf Various Script related work %!s(int64=12) %!d(string=hai) anos
Camera.cs 9fbd25a56f Added free rotate and free scale handles (WIP) %!s(int64=11) %!d(string=hai) anos
CameraHandler.cs d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables %!s(int64=11) %!d(string=hai) anos
Color.cs c3af909c9d Finishing up ColorPicker %!s(int64=10) %!d(string=hai) anos
Component.cs 3638a07125 More fixes to assembly refresh %!s(int64=11) %!d(string=hai) anos
Cursor.cs d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
DbgComponent.cs 9c559abe48 Fixed C# list serialization %!s(int64=11) %!d(string=hai) anos
DbgComponent2.cs 17204b8447 Serializing SerializableObject works %!s(int64=11) %!d(string=hai) anos
DbgSerzCls.cs d83cccf61b SerializableField tested and appears to be working %!s(int64=11) %!d(string=hai) anos
DbgSerzObj.cs 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
Debug.cs d83cccf61b SerializableField tested and appears to be working %!s(int64=11) %!d(string=hai) anos
DontSerializeField.cs 3d06f8271c SerializableObjects are no serialized properly %!s(int64=11) %!d(string=hai) anos
Font.cs ac7355e56c WIP C# ProjectLibrary %!s(int64=10) %!d(string=hai) anos
GameObject.cs be6adc683d C# object serialization WIP %!s(int64=11) %!d(string=hai) anos
GpuProgram.cs d1f2d75a79 WIP C# interface for ImportOptions complete %!s(int64=10) %!d(string=hai) anos
HideInInspector.cs 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos
Input.cs 620828f08f Added a polling method to detect if mouse has been double clicked %!s(int64=10) %!d(string=hai) anos
InputConfiguration.cs eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys %!s(int64=10) %!d(string=hai) anos
LocString.cs ba0da03489 Fixed GUIManager widget grouping because it sometimes didn't merge different depth layers correctly %!s(int64=12) %!d(string=hai) anos
MBansheeEngine.csproj 3ef35e0667 Added C# PlainText and ScriptCode %!s(int64=10) %!d(string=hai) anos
ManagedResource.cs 3638a07125 More fixes to assembly refresh %!s(int64=11) %!d(string=hai) anos
MissingComponent.cs ae1eab371e Properly handle missing component types %!s(int64=11) %!d(string=hai) anos
PixelData.cs f4e58bdc79 WIP ColorPicker %!s(int64=10) %!d(string=hai) anos
PixelUtility.cs 2ee57f4357 Added C# PixelUtility %!s(int64=11) %!d(string=hai) anos
PlainText.cs 3ef35e0667 Added C# PlainText and ScriptCode %!s(int64=10) %!d(string=hai) anos
Program.cs 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
RenderTarget.cs 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
RenderTexture.cs 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
RenderTexture2D.cs 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
Resource.cs 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
SceneObject.cs f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
ScriptCode.cs 3ef35e0667 Added C# PlainText and ScriptCode %!s(int64=10) %!d(string=hai) anos
ScriptObject.cs 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
SerializableArray.cs cae3f839bd More work on Inspector %!s(int64=11) %!d(string=hai) anos
SerializableDictionary.cs 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
SerializableField.cs cae3f839bd More work on Inspector %!s(int64=11) %!d(string=hai) anos
SerializableList.cs 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
SerializableObject.cs cae3f839bd More work on Inspector %!s(int64=11) %!d(string=hai) anos
SerializableProperty.cs d0a35f68a3 Tested and fixed InspectableObject partially %!s(int64=11) %!d(string=hai) anos
SerializeField.cs 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos
SerializeObject.cs 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
SpriteTexture.cs 9f993f134b Gizmo icon rendering works %!s(int64=11) %!d(string=hai) anos
StringTable.cs c58b45571a Added managed HString %!s(int64=12) %!d(string=hai) anos
Texture.cs ac7355e56c WIP C# ProjectLibrary %!s(int64=10) %!d(string=hai) anos
Texture2D.cs f4e58bdc79 WIP ColorPicker %!s(int64=10) %!d(string=hai) anos
Texture3D.cs e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
TextureCube.cs e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
Time.cs 660eda87a8 Enforcing consistent naming %!s(int64=10) %!d(string=hai) anos
VirtualInput.cs 7a5bfc0969 Moving Input and VirtualInput to C# (WIP, having some crashes) %!s(int64=11) %!d(string=hai) anos