BearishSun 7184765d9d Properly calculate bounds for managed Renderable components 10 jaren geleden
..
BsEngineScriptLibrary.cpp 9cc9e61eb7 WIP console window 10 jaren geleden
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 jaren geleden
BsManagedComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components 10 jaren geleden
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 jaren geleden
BsManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 jaren geleden
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 jaren geleden
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 jaren geleden
BsManagedSerializableField.cpp c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 jaren geleden
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 jaren geleden
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 jaren geleden
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation 10 jaren geleden
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 jaren geleden
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 jaren geleden
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 jaren geleden
BsScriptCamera.cpp 5efdd7772b Added Camera inspector 10 jaren geleden
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 jaren geleden
BsScriptComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 jaren geleden
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 jaren geleden
BsScriptDebug.cpp 9cc9e61eb7 WIP console window 10 jaren geleden
BsScriptEnginePlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 jaren geleden
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 jaren geleden
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 jaren geleden
BsScriptGUIContent.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptGUIElement.cpp f65d75410c More work on the console window (finished for now) 10 jaren geleden
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 jaren geleden
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 jaren geleden
BsScriptGUIInputBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 jaren geleden
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 jaren geleden
BsScriptGUILayout.cpp 770cb6bd2e Assembly refresh: 10 jaren geleden
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 jaren geleden
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) 10 jaren geleden
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 jaren geleden
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 jaren geleden
BsScriptGUIScrollArea.cpp 770cb6bd2e Assembly refresh: 10 jaren geleden
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works 10 jaren geleden
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 jaren geleden
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 jaren geleden
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 jaren geleden
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 jaren geleden
BsScriptGameObjectManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 jaren geleden
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 jaren geleden
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 jaren geleden
BsScriptLight.cpp 0ddc6c09b5 Working on new UI 10 jaren geleden
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptMaterial.cpp dba1e7bfba Multiple assembly reload works 10 jaren geleden
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 jaren geleden
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 jaren geleden
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 jaren geleden
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: 10 jaren geleden
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 jaren geleden
BsScriptPlainText.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 jaren geleden
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 jaren geleden
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 jaren geleden
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptRenderable.cpp 14446f8f12 SceneObject world transform is now constructed from individual TRS components 10 jaren geleden
BsScriptResource.cpp d3b00942e8 In-editor compilation 10 jaren geleden
BsScriptResourceManager.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptResources.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptScene.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 jaren geleden
BsScriptSceneObject.cpp 7184765d9d Properly calculate bounds for managed Renderable components 10 jaren geleden
BsScriptScriptCode.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 jaren geleden
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 jaren geleden
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 jaren geleden
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 jaren geleden
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 jaren geleden
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 jaren geleden
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 jaren geleden
BsScriptShader.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptSpriteTexture.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptStringTable.cpp dba1e7bfba Multiple assembly reload works 10 jaren geleden
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 jaren geleden
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 jaren geleden
BsScriptTime.cpp ddef406ac9 C# profiler overlay 10 jaren geleden
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 jaren geleden
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 jaren geleden
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 jaren geleden
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 jaren geleden