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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
- namespace bs
- {
- struct __LimitLinearInterop
- {
- float extent;
- float contactDist;
- float restitution;
- Spring spring;
- };
- class BS_SCR_BE_EXPORT ScriptLimitLinear : public ScriptObject<ScriptLimitLinear>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LimitLinear")
- static MonoObject* box(const __LimitLinearInterop& value);
- static __LimitLinearInterop unbox(MonoObject* value);
- static LimitLinear fromInterop(const __LimitLinearInterop& value);
- static __LimitLinearInterop toInterop(const LimitLinear& value);
- private:
- ScriptLimitLinear(MonoObject* managedInstance);
- };
- }
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