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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../SBansheeEngine/Extensions/BsShaderEx.h"
- #include "../../SBansheeEngine/Extensions/BsShaderEx.h"
- namespace bs
- {
- struct __ShaderParameterInterop
- {
- MonoString* name;
- ShaderParameterType type;
- bool isInternal;
- };
- class BS_SCR_BE_EXPORT ScriptShaderParameter : public ScriptObject<ScriptShaderParameter>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ShaderParameter")
- static MonoObject* box(const __ShaderParameterInterop& value);
- static __ShaderParameterInterop unbox(MonoObject* value);
- static ShaderParameter fromInterop(const __ShaderParameterInterop& value);
- static __ShaderParameterInterop toInterop(const ShaderParameter& value);
- private:
- ScriptShaderParameter(MonoObject* managedInstance);
- };
- }
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