BearishSun 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 лет назад
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsAnimation.h 508ce0444b More work on user manuals 8 лет назад
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAudioClip.h d0e98c524b Added support for compression when saving resources 8 лет назад
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 лет назад
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAudioSource.h ed349dbc99 More work on user manuals 9 лет назад
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsBlendState.h c1e8500a49 More work on developer manuals 8 лет назад
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 лет назад
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCJoint.h e51517f40e More work on user manuals 9 лет назад
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCLight.h 4c6e4a10af More work on shadow map rendering 8 лет назад
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 лет назад
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 лет назад
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 лет назад
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCSkybox.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 лет назад
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component 8 лет назад
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCamera.h 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 лет назад
BsCameraRTTI.h a4c6d018cb Added reflection cubemap filtering for skybox 8 лет назад
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 лет назад
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCommonTypes.h f7c66134dd Refactoring/fixing comparison sampler states 8 лет назад
BsComponent.h bb6b9d1185 Fixing clang compilation errors 8 лет назад
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 лет назад
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 лет назад
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 лет назад
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 лет назад
BsCorePrerequisites.h b905718c34 Skybox related fixes 8 лет назад
BsCoreThread.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 лет назад
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 лет назад
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsDepthStencilState.h c1e8500a49 More work on developer manuals 8 лет назад
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsDistanceJoint.h e51517f40e More work on user manuals 9 лет назад
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 лет назад
BsFont.h edc5726aac More work on user manuals 9 лет назад
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 лет назад
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsGameObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 лет назад
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 лет назад
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 лет назад
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 лет назад
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGpuProgramRTTI.h bb6b9d1185 Fixing clang compilation errors 8 лет назад
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 лет назад
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsHingeJoint.h e51517f40e More work on user manuals 9 лет назад
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsInput.h 05e0207f0f More work on user manuals 9 лет назад
BsInputFwd.h ef59933827 More work on user manuals 9 лет назад
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsLight.h fa62ac09d3 Shadow mapping functional for radial lights 8 лет назад
BsLightRTTI.h 4c6e4a10af More work on shadow map rendering 8 лет назад
BsMaterial.h d4e397920d AsyncOp & Texture are now auto-generated 8 лет назад
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 лет назад
BsMaterialParams.h cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 лет назад
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 лет назад
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 лет назад
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 лет назад
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 лет назад
BsMeshUtility.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 лет назад
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsPass.h 0e8f4b8b57 More work on the documentation 8 лет назад
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPhysics.h bb6b9d1185 Fixing clang compilation errors 8 лет назад
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 лет назад
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPixelData.h d4e397920d AsyncOp & Texture are now auto-generated 8 лет назад
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPixelUtil.h ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 лет назад
BsPixelVolume.h 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 лет назад
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 лет назад
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsRasterizerState.h c1e8500a49 More work on developer manuals 8 лет назад
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 лет назад
BsReflectionProbeRTTI.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 лет назад
BsRenderAPI.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 лет назад
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 лет назад
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 лет назад
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsRenderable.h 4c6e4a10af More work on shadow map rendering 8 лет назад
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsRenderer.h 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 лет назад
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsRendererMeshData.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 лет назад
BsResource.h d0e98c524b Added support for compression when saving resources 8 лет назад
BsResourceHandle.h d4e397920d AsyncOp & Texture are now auto-generated 8 лет назад
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsResources.h d0e98c524b Added support for compression when saving resources 8 лет назад
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSamplerState.h d516e39cc3 More tweaks to cubemap importance sampling 8 лет назад
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSavedResourceData.h d0e98c524b Added support for compression when saving resources 8 лет назад
BsSavedResourceDataRTTI.h d0e98c524b Added support for compression when saving resources 8 лет назад
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 лет назад
BsSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 лет назад
BsSceneObjectRTTI.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 лет назад
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSkybox.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 лет назад
BsSkyboxRTTI.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 лет назад
BsSliderJoint.h e51517f40e More work on user manuals 9 лет назад
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSphericalJoint.h e51517f40e More work on user manuals 9 лет назад
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsStringTableManager.h 39627c97f2 More work on user manuals 9 лет назад
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 лет назад
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 лет назад
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 лет назад
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import 8 лет назад
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import 8 лет назад
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 лет назад
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 лет назад
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsUtility.h 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 лет назад
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsVertexDataDesc.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 лет назад
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад