BearishSun 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 rokov pred
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAnimationManager.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 rokov pred
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 rokov pred
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 rokov pred
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCJoint.cpp e51517f40e More work on user manuals 9 rokov pred
BsCLight.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 rokov pred
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCReflectionProbe.cpp 3e10138c98 Added a skybox component 8 rokov pred
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 rokov pred
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCSkybox.cpp b905718c34 Skybox related fixes 8 rokov pred
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCamera.cpp 4c6e4a10af More work on shadow map rendering 8 rokov pred
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsComponent.cpp 01946d1a00 Getting the new component system to work 8 rokov pred
BsCoreApplication.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 rokov pred
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsCoreObjectManager.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 rokov pred
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 rokov pred
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 rokov pred
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 rokov pred
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 rokov pred
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 rokov pred
BsGpuParamsSet.cpp fa62ac09d3 Shadow mapping functional for radial lights 8 rokov pred
BsGpuPipelineParamInfo.cpp fa62ac09d3 Shadow mapping functional for radial lights 8 rokov pred
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsLight.cpp 4c6e4a10af More work on shadow map rendering 8 rokov pred
BsMaterial.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 rokov pred
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMaterialParam.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 rokov pred
BsMaterialParams.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 rokov pred
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 rokov pred
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 rokov pred
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 rokov pred
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 rokov pred
BsMeshUtility.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 rokov pred
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 rokov pred
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import 9 rokov pred
BsPixelUtil.cpp ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 rokov pred
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 rokov pred
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it 8 rokov pred
BsProfilerCPU.cpp 5cf3aa3e7b Solved C3861 __cpuid&__rdtsc identifier not found 8 rokov pred
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsReflectionProbe.cpp 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) 8 rokov pred
BsRenderAPI.cpp 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 rokov pred
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 rokov pred
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsRenderTexture.cpp e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 rokov pred
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsRenderable.cpp 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 rokov pred
BsRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsRendererMeshData.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 rokov pred
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResources.cpp d0e98c524b Added support for compression when saving resources 8 rokov pred
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsSavedResourceData.cpp d0e98c524b Added support for compression when saving resources 8 rokov pred
BsSceneManager.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 rokov pred
BsSceneObject.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 rokov pred
BsShader.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 rokov pred
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSkybox.cpp abf3c6d06f Added a property to modify brightness of the image-based sky light 8 rokov pred
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsStringTableManager.cpp 39627c97f2 More work on user manuals 9 rokov pred
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 rokov pred
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsTexture.cpp 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 rokov pred
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 rokov pred
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data 9 rokov pred
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 rokov pred
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsUtility.cpp 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 rokov pred
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVertexDataDesc.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 rokov pred
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred