| .. |
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Win32
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56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
|
BsAnimation.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsAnimationClip.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsAnimationCurve.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsAnimationManager.cpp
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d611dbe10a
Added UV coordinates and tangent frame to built-in mesh types
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8 rokov pred |
|
BsAnimationUtility.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsAudio.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsAudioClip.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsAudioClipImportOptions.cpp
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d4d0bb0360
More user manuals and minor usability tweaks
|
9 rokov pred |
|
BsAudioListener.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsAudioManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsAudioSource.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsAudioUtility.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsBlendState.cpp
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56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
|
BsBoxCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsCAnimation.cpp
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53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
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8 rokov pred |
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BsCAudioListener.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsCAudioSource.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsCBone.cpp
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53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
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8 rokov pred |
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BsCBoxCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsCCamera.cpp
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40966221f2
More fixes regarding the new component handing - most functionality seems to be restored
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8 rokov pred |
|
BsCCapsuleCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsCCharacterController.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsCCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsCD6Joint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsCDistanceJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsCFixedJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsCHingeJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsCJoint.cpp
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e51517f40e
More work on user manuals
|
9 rokov pred |
|
BsCLight.cpp
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40966221f2
More fixes regarding the new component handing - most functionality seems to be restored
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8 rokov pred |
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BsCMeshCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsCPlaneCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsCReflectionProbe.cpp
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3e10138c98
Added a skybox component
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8 rokov pred |
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BsCRenderable.cpp
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40966221f2
More fixes regarding the new component handing - most functionality seems to be restored
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8 rokov pred |
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BsCRigidbody.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsCSkybox.cpp
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b905718c34
Skybox related fixes
|
8 rokov pred |
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BsCSliderJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsCSphereCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsCSphericalJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsCamera.cpp
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4c6e4a10af
More work on shadow map rendering
|
8 rokov pred |
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BsCapsuleCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsCharacterController.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsCommandBuffer.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 rokov pred |
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BsCommandBufferManager.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 rokov pred |
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BsCommandQueue.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsComponent.cpp
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01946d1a00
Getting the new component system to work
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8 rokov pred |
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BsCoreApplication.cpp
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40966221f2
More fixes regarding the new component handing - most functionality seems to be restored
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8 rokov pred |
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BsCoreObject.cpp
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91d6f7a431
CoreObjectCore -> ct::CoreObject
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9 rokov pred |
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BsCoreObjectCore.cpp
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91d6f7a431
CoreObjectCore -> ct::CoreObject
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9 rokov pred |
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BsCoreObjectManager.cpp
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cdc8db06bc
Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport
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8 rokov pred |
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BsCoreThread.cpp
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7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
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9 rokov pred |
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BsCoreThreadQueue.cpp
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7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
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9 rokov pred |
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BsD6Joint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsDeferredCallManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsDepthStencilState.cpp
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56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
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BsDistanceJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsEventQuery.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 rokov pred |
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BsFCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsFJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsFixedJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsFont.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsFontImportOptions.cpp
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d4d0bb0360
More user manuals and minor usability tweaks
|
9 rokov pred |
|
BsFontManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsGameObject.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsGameObjectHandle.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsGameObjectManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsGpuBuffer.cpp
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56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
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BsGpuParam.cpp
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 rokov pred |
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BsGpuParamBlockBuffer.cpp
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56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
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BsGpuParams.cpp
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8a02e1877f
Added high-level code to bind specific texture subresource for sampling (not used by low level yet)
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9 rokov pred |
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BsGpuParamsSet.cpp
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fa62ac09d3
Shadow mapping functional for radial lights
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8 rokov pred |
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BsGpuPipelineParamInfo.cpp
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fa62ac09d3
Shadow mapping functional for radial lights
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8 rokov pred |
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BsGpuPipelineState.cpp
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56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
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BsGpuProgram.cpp
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56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
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BsGpuProgramManager.cpp
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56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
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BsGpuResourceData.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsHString.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsHardwareBufferManager.cpp
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56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
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BsHingeJoint.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsIResourceListener.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsIconUtility.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsImportOptions.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsImporter.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsIndexBuffer.cpp
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56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
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BsInput.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
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BsJoint.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsLight.cpp
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4c6e4a10af
More work on shadow map rendering
|
8 rokov pred |
|
BsMaterial.cpp
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cdc8db06bc
Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport
|
8 rokov pred |
|
BsMaterialManager.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsMaterialParam.cpp
|
cdc8db06bc
Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport
|
8 rokov pred |
|
BsMaterialParams.cpp
|
cdc8db06bc
Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport
|
8 rokov pred |
|
BsMaterialRTTI.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsMesh.cpp
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8531a656fd
Bulk of code for deferred rendering MSAA
|
8 rokov pred |
|
BsMeshBase.cpp
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56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
|
BsMeshCollider.cpp
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aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsMeshData.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsMeshHeap.cpp
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8531a656fd
Bulk of code for deferred rendering MSAA
|
8 rokov pred |
|
BsMeshImportOptions.cpp
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e99d8c1dd0
Removed the CPUREADABLE flag from textures and meshes as it's no longer used
|
9 rokov pred |
|
BsMeshManager.cpp
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7fa57750e4
Getting rid of core thread accessors as they were confusing and of little practical use
|
9 rokov pred |
|
BsMeshUtility.cpp
|
d611dbe10a
Added UV coordinates and tangent frame to built-in mesh types
|
8 rokov pred |
|
BsMorphShapes.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsOSInputHandler.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsOcclusionQuery.cpp
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 rokov pred |
|
BsParamBlocks.cpp
|
8531a656fd
Bulk of code for deferred rendering MSAA
|
8 rokov pred |
|
BsPass.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
|
BsPhysics.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsPhysicsManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsPhysicsMaterial.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsPhysicsMesh.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsPixelData.cpp
|
ddf6204f9e
Fixing cylindrical/spherical environment map import
|
9 rokov pred |
|
BsPixelUtil.cpp
|
ec7d23c815
Fixing an issue with texture compression and mipmap generation
|
8 rokov pred |
|
BsPlaneCollider.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsPlatform.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsPostProcessSettings.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsPrefab.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsPrefabDiff.cpp
|
d8e62567db
Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic
|
8 rokov pred |
|
BsPrefabUtility.cpp
|
64535d3e8c
Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it
|
8 rokov pred |
|
BsProfilerCPU.cpp
|
5cf3aa3e7b
Solved C3861 __cpuid&__rdtsc identifier not found
|
8 rokov pred |
|
BsProfilerGPU.cpp
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 rokov pred |
|
BsProfilingManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsQueryManager.cpp
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 rokov pred |
|
BsRasterizerState.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
|
BsReflectionProbe.cpp
|
96af487db1
Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway)
|
8 rokov pred |
|
BsRenderAPI.cpp
|
5ac8e7b2e6
Added ability to bind depth & stencil buffers separately as read-only
|
8 rokov pred |
|
BsRenderAPICapabilities.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsRenderAPIManager.cpp
|
f171405be5
RenderAPICore -> ct::RenderAPI
|
9 rokov pred |
|
BsRenderStateManager.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
|
BsRenderTarget.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
|
BsRenderTexture.cpp
|
e3472f8f9b
OpenGL: Rendering to sRGB texture now properly de-linearizes written values
|
9 rokov pred |
|
BsRenderWindow.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
|
BsRenderWindowManager.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
|
BsRenderable.cpp
|
84eb9fc38b
Laid much of the foundation for shadow map depth rendering
|
8 rokov pred |
|
BsRenderer.cpp
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
8 rokov pred |
|
BsRendererExtension.cpp
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
8 rokov pred |
|
BsRendererManager.cpp
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
8 rokov pred |
|
BsRendererMeshData.cpp
|
d611dbe10a
Added UV coordinates and tangent frame to built-in mesh types
|
8 rokov pred |
|
BsResource.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsResourceHandle.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsResourceListenerManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsResourceManifest.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsResourceMetaData.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsResources.cpp
|
d0e98c524b
Added support for compression when saving resources
|
8 rokov pred |
|
BsRigidbody.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsSamplerState.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
|
BsSavedResourceData.cpp
|
d0e98c524b
Added support for compression when saving resources
|
8 rokov pred |
|
BsSceneManager.cpp
|
6c825a8337
Ability to set scene object mobility, ensuring static and immovable objects can be better optimized
|
8 rokov pred |
|
BsSceneObject.cpp
|
6c825a8337
Ability to set scene object mobility, ensuring static and immovable objects can be better optimized
|
8 rokov pred |
|
BsShader.cpp
|
6edba43c31
Vulkan: Properly handle unbound textures
|
8 rokov pred |
|
BsShaderDefines.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsShaderImportOptions.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsShaderInclude.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsShaderIncludeImporter.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsShaderManager.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsSkeleton.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsSkeletonMask.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsSkybox.cpp
|
abf3c6d06f
Added a property to modify brightness of the image-based sky light
|
8 rokov pred |
|
BsSliderJoint.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsSpecificImporter.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsSphereCollider.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsSphericalJoint.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsStringTable.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsStringTableManager.cpp
|
39627c97f2
More work on user manuals
|
9 rokov pred |
|
BsTechnique.cpp
|
53ffc80827
Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer.
|
8 rokov pred |
|
BsTextData.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsTexture.cpp
|
8ffa542fb5
Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually
|
8 rokov pred |
|
BsTextureImportOptions.cpp
|
c90bcb072b
Added cubemap import with support for list, cross, spherical and cylindrical sources (untested)
|
9 rokov pred |
|
BsTextureManager.cpp
|
d2aa2bd074
Properly initialize a texture created with initial pixel data
|
9 rokov pred |
|
BsTextureView.cpp
|
dee5d3b4a2
DirectX 11: Fixing texture leak due to circular dependencies
|
9 rokov pred |
|
BsTimerQuery.cpp
|
4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
|
9 rokov pred |
|
BsTransientMesh.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
|
BsUUID.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsUtility.cpp
|
65b502721c
Added an utility for searching all components of a certain type in the scene object tree
|
8 rokov pred |
|
BsVertexBuffer.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
|
BsVertexData.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
|
BsVertexDataDesc.cpp
|
d611dbe10a
Added UV coordinates and tangent frame to built-in mesh types
|
8 rokov pred |
|
BsVertexDeclaration.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |
|
BsVideoModeInfo.cpp
|
aa226e61ce
Massive namespace rename BansheeEngine -> bs
|
9 rokov pred |
|
BsViewport.cpp
|
56ed650df4
Final set of refactors to rename core thread objects
|
9 rokov pred |