BsScriptEditorBuiltin.cpp 3.9 KB

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  1. #include "BsScriptEditorBuiltin.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsBuiltinEditorResources.h"
  7. #include "BsScriptSpriteTexture.h"
  8. #include "BsScriptResourceManager.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptEditorBuiltin::ScriptEditorBuiltin(MonoObject* instance)
  12. :ScriptObject(instance)
  13. { }
  14. void ScriptEditorBuiltin::initRuntimeData()
  15. {
  16. metaData.scriptClass->addInternalCall("Internal_GetFolderIcon", &ScriptEditorBuiltin::internal_getFolderIcon);
  17. metaData.scriptClass->addInternalCall("Internal_GetMeshIcon", &ScriptEditorBuiltin::internal_getMeshIcon);
  18. metaData.scriptClass->addInternalCall("Internal_GetFontIcon", &ScriptEditorBuiltin::internal_getFontIcon);
  19. metaData.scriptClass->addInternalCall("Internal_GetTextureIcon", &ScriptEditorBuiltin::internal_getTextureIcon);
  20. metaData.scriptClass->addInternalCall("Internal_GetPlainTextIcon", &ScriptEditorBuiltin::internal_getPlainTextIcon);
  21. metaData.scriptClass->addInternalCall("Internal_GetScriptCodeIcon", &ScriptEditorBuiltin::internal_getScriptCodeIcon);
  22. metaData.scriptClass->addInternalCall("Internal_GetShaderIcon", &ScriptEditorBuiltin::internal_getShaderIcon);
  23. metaData.scriptClass->addInternalCall("Internal_GetShaderIncludeIcon", &ScriptEditorBuiltin::internal_getShaderIncludeIcon);
  24. metaData.scriptClass->addInternalCall("Internal_GetMaterialIcon", &ScriptEditorBuiltin::internal_getMaterialIcon);
  25. metaData.scriptClass->addInternalCall("Internal_GetSpriteTextureIcon", &ScriptEditorBuiltin::internal_getSpriteTextureIcon);
  26. metaData.scriptClass->addInternalCall("Internal_GetPrefabIcon", &ScriptEditorBuiltin::internal_getPrefabIcon);
  27. }
  28. MonoObject* ScriptEditorBuiltin::internal_getFolderIcon()
  29. {
  30. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Folder);
  31. return ScriptSpriteTexture::toManaged(tex);
  32. }
  33. MonoObject* ScriptEditorBuiltin::internal_getMeshIcon()
  34. {
  35. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Mesh);
  36. return ScriptSpriteTexture::toManaged(tex);
  37. }
  38. MonoObject* ScriptEditorBuiltin::internal_getFontIcon()
  39. {
  40. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Font);
  41. return ScriptSpriteTexture::toManaged(tex);
  42. }
  43. MonoObject* ScriptEditorBuiltin::internal_getTextureIcon()
  44. {
  45. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Texture);
  46. return ScriptSpriteTexture::toManaged(tex);
  47. }
  48. MonoObject* ScriptEditorBuiltin::internal_getPlainTextIcon()
  49. {
  50. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::PlainText);
  51. return ScriptSpriteTexture::toManaged(tex);
  52. }
  53. MonoObject* ScriptEditorBuiltin::internal_getScriptCodeIcon()
  54. {
  55. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ScriptCode);
  56. return ScriptSpriteTexture::toManaged(tex);
  57. }
  58. MonoObject* ScriptEditorBuiltin::internal_getShaderIcon()
  59. {
  60. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Shader);
  61. return ScriptSpriteTexture::toManaged(tex);
  62. }
  63. MonoObject* ScriptEditorBuiltin::internal_getShaderIncludeIcon()
  64. {
  65. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ShaderInclude);
  66. return ScriptSpriteTexture::toManaged(tex);
  67. }
  68. MonoObject* ScriptEditorBuiltin::internal_getMaterialIcon()
  69. {
  70. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Material);
  71. return ScriptSpriteTexture::toManaged(tex);
  72. }
  73. MonoObject* ScriptEditorBuiltin::internal_getSpriteTextureIcon()
  74. {
  75. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ScriptCode);
  76. return ScriptSpriteTexture::toManaged(tex);
  77. }
  78. MonoObject* ScriptEditorBuiltin::internal_getPrefabIcon()
  79. {
  80. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Prefab);
  81. return ScriptSpriteTexture::toManaged(tex);
  82. }
  83. }