BsScriptGUISceneTreeView.cpp 1.5 KB

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  1. #include "BsScriptGUISceneTreeView.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsGUISceneTreeView.h"
  7. #include "BsGUIOptions.h"
  8. using namespace std::placeholders;
  9. namespace BansheeEngine
  10. {
  11. ScriptGUISceneTreeView::ScriptGUISceneTreeView(MonoObject* instance, GUISceneTreeView* treeView)
  12. :TScriptGUIElement(instance, treeView)
  13. {
  14. }
  15. void ScriptGUISceneTreeView::initRuntimeData()
  16. {
  17. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUISceneTreeView::internal_createInstance);
  18. metaData.scriptClass->addInternalCall("Internal_Update", &ScriptGUISceneTreeView::internal_update);
  19. }
  20. void ScriptGUISceneTreeView::internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions)
  21. {
  22. GUIOptions options;
  23. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  24. for (UINT32 i = 0; i < arrayLen; i++)
  25. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  26. String styleName = toString(MonoUtil::monoToWString(style));
  27. GUISceneTreeView* treeView = GUISceneTreeView::create(options);
  28. ScriptGUISceneTreeView* nativeInstance = new (bs_alloc<ScriptGUISceneTreeView>()) ScriptGUISceneTreeView(instance, treeView);
  29. }
  30. void ScriptGUISceneTreeView::internal_update(ScriptGUISceneTreeView* thisPtr)
  31. {
  32. if (thisPtr->mIsDestroyed)
  33. return;
  34. GUISceneTreeView* treeView = static_cast<GUISceneTreeView*>(thisPtr->getGUIElement());
  35. treeView->update();
  36. }
  37. }