BsScriptSelection.cpp 4.6 KB

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  1. #include "BsScriptSelection.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoClass.h"
  4. #include "BsSelection.h"
  5. #include "BsScriptSceneObject.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsScriptGameObjectManager.h"
  8. namespace BansheeEngine
  9. {
  10. void ScriptSelection::initRuntimeData()
  11. {
  12. metaData.scriptClass->addInternalCall("Internal_GetSceneObjectSelection", &ScriptSelection::internal_GetSceneObjectSelection);
  13. metaData.scriptClass->addInternalCall("Internal_SetSceneObjectSelection", &ScriptSelection::internal_SetSceneObjectSelection);
  14. metaData.scriptClass->addInternalCall("Internal_GetResourceUUIDSelection", &ScriptSelection::internal_GetResourceUUIDSelection);
  15. metaData.scriptClass->addInternalCall("Internal_SetResourceUUIDSelection", &ScriptSelection::internal_SetResourceUUIDSelection);
  16. metaData.scriptClass->addInternalCall("Internal_GetResourcePathSelection", &ScriptSelection::internal_GetResourcePathSelection);
  17. metaData.scriptClass->addInternalCall("Internal_SetResourcePathSelection", &ScriptSelection::internal_SetResourcePathSelection);
  18. }
  19. void ScriptSelection::internal_GetSceneObjectSelection(MonoArray** selection)
  20. {
  21. Vector<HSceneObject> sceneObjects = Selection::instance().getSceneObjects();
  22. ::MonoClass* sceneObjectMonoClass = ScriptSceneObject::getMetaData()->scriptClass->_getInternalClass();
  23. MonoArray* sceneObjectArray = mono_array_new(MonoManager::instance().getDomain(),
  24. sceneObjectMonoClass, (UINT32)sceneObjects.size());
  25. for (UINT32 i = 0; i < (UINT32)sceneObjects.size(); i++)
  26. {
  27. // TODO - This bit is commonly used, I should add a method in ScriptGameObjectManager
  28. ScriptSceneObject* scriptSceneObject = ScriptGameObjectManager::instance().getScriptSceneObject(sceneObjects[i]);
  29. if (scriptSceneObject == nullptr)
  30. scriptSceneObject = ScriptGameObjectManager::instance().createScriptSceneObject(sceneObjects[i]);
  31. MonoObject* sceneMonoObject = scriptSceneObject->getManagedInstance();
  32. void* elemAddr = mono_array_addr_with_size(sceneObjectArray, sizeof(MonoObject*), i);
  33. memcpy(elemAddr, &sceneMonoObject, sizeof(MonoObject*));
  34. }
  35. *selection = sceneObjectArray;
  36. }
  37. void ScriptSelection::internal_SetSceneObjectSelection(MonoArray* selection)
  38. {
  39. Vector<HSceneObject> sceneObjects;
  40. UINT32 arrayLen = (UINT32)mono_array_length(selection);
  41. for (UINT32 i = 0; i < arrayLen; i++)
  42. {
  43. MonoObject* monoSO = mono_array_get(selection, MonoObject*, i);
  44. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(monoSO);
  45. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  46. sceneObjects.push_back(so);
  47. }
  48. Selection::instance().setSceneObjects(sceneObjects);
  49. }
  50. void ScriptSelection::internal_GetResourceUUIDSelection(MonoArray** selection)
  51. {
  52. Vector<String> uuids = Selection::instance().getResourceUUIDs();
  53. MonoArray* uuidArray = mono_array_new(MonoManager::instance().getDomain(),
  54. mono_get_string_class(), (UINT32)uuids.size());
  55. for (UINT32 i = 0; i < (UINT32)uuids.size(); i++)
  56. {
  57. MonoString* monoString = MonoUtil::stringToMono(MonoManager::instance().getDomain(), uuids[i]);
  58. void* elemAddr = mono_array_addr_with_size(uuidArray, sizeof(MonoString*), i);
  59. memcpy(elemAddr, &monoString, sizeof(MonoString*));
  60. }
  61. *selection = uuidArray;
  62. }
  63. void ScriptSelection::internal_SetResourceUUIDSelection(MonoArray* selection)
  64. {
  65. Vector<String> uuids;
  66. UINT32 arrayLen = (UINT32)mono_array_length(selection);
  67. for (UINT32 i = 0; i < arrayLen; i++)
  68. {
  69. MonoString* monoString = mono_array_get(selection, MonoString*, i);
  70. String uuid = MonoUtil::monoToString(monoString);
  71. uuids.push_back(uuid);
  72. }
  73. Selection::instance().setResourceUUIDs(uuids);
  74. }
  75. void ScriptSelection::internal_GetResourcePathSelection(MonoArray** selection)
  76. {
  77. Vector<Path> paths = Selection::instance().getResourcePaths();
  78. MonoArray* pathArray = mono_array_new(MonoManager::instance().getDomain(),
  79. mono_get_string_class(), (UINT32)paths.size());
  80. for (UINT32 i = 0; i < (UINT32)paths.size(); i++)
  81. {
  82. MonoString* monoString = MonoUtil::stringToMono(MonoManager::instance().getDomain(), paths[i].toString());
  83. void* elemAddr = mono_array_addr_with_size(pathArray, sizeof(MonoString*), i);
  84. memcpy(elemAddr, &monoString, sizeof(MonoString*));
  85. }
  86. *selection = pathArray;
  87. }
  88. void ScriptSelection::internal_SetResourcePathSelection(MonoArray* selection)
  89. {
  90. Vector<Path> paths;
  91. UINT32 arrayLen = (UINT32)mono_array_length(selection);
  92. for (UINT32 i = 0; i < arrayLen; i++)
  93. {
  94. MonoString* monoString = mono_array_get(selection, MonoString*, i);
  95. Path path = MonoUtil::monoToString(monoString);
  96. paths.push_back(path);
  97. }
  98. Selection::instance().setResourcePaths(paths);
  99. }
  100. }