BearishSun 6e1c80700f More work on reflection probes 8 лет назад
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAnimationManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 лет назад
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 лет назад
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCJoint.cpp e51517f40e More work on user manuals 9 лет назад
BsCLight.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 лет назад
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCReflectionProbe.cpp f04992fbd4 Added skeleton code for reflection probes 8 лет назад
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 лет назад
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCamera.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsComponent.cpp 01946d1a00 Getting the new component system to work 8 лет назад
BsCoreApplication.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 лет назад
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 лет назад
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 лет назад
BsCoreObjectManager.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 лет назад
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 лет назад
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 лет назад
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 лет назад
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 лет назад
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 лет назад
BsGpuParamsSet.cpp c0bd8e8f9f Fixing an issue with bone matrices weren't being properly bound for skinned animation 8 лет назад
BsGpuPipelineParamInfo.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 лет назад
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsLight.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsMaterial.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 лет назад
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsMaterialParam.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 лет назад
BsMaterialParams.cpp b2dd0ffa03 Work on transparent rendering path 9 лет назад
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 лет назад
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 лет назад
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 лет назад
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 лет назад
BsMeshUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 лет назад
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import 9 лет назад
BsPixelUtil.cpp 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 лет назад
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 лет назад
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it 8 лет назад
BsProfilerCPU.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsReflectionProbe.cpp 6e1c80700f More work on reflection probes 8 лет назад
BsRenderAPI.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 лет назад
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsRenderTexture.cpp e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 лет назад
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsRenderable.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsRendererMeshData.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsResources.cpp 6e1c80700f More work on reflection probes 8 лет назад
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsSavedResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSceneManager.cpp f04992fbd4 Added skeleton code for reflection probes 8 лет назад
BsSceneObject.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 лет назад
BsShader.cpp b2dd0ffa03 Work on transparent rendering path 9 лет назад
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsStringTableManager.cpp 39627c97f2 More work on user manuals 9 лет назад
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 лет назад
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsTexture.cpp 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 лет назад
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 лет назад
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data 9 лет назад
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 лет назад
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsVertexDataDesc.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад