BearishSun f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan 8 ani în urmă
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GLSL c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 ani în urmă
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsGLBuffer.cpp 02dedf10dc Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 ani în urmă
BsGLCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLContext.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLFrameBufferObject.cpp f1271a4e5a OpenGL: Fixed invalid parsing of image buffers 9 ani în urmă
BsGLGpuBuffer.cpp 718ed85258 OpenGL: Added support for shared storage blocks 9 ani în urmă
BsGLGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsGLHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsGLIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsGLOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLPixelBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLPixelFormat.cpp a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound 9 ani în urmă
BsGLPlugin.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLRenderAPI.cpp f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan 8 ani în urmă
BsGLRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 ani în urmă
BsGLRenderTexture.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 ani în urmă
BsGLRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsGLSLParamParser.cpp f1271a4e5a OpenGL: Fixed invalid parsing of image buffers 9 ani în urmă
BsGLSupport.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLTexture.cpp 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 ani în urmă
BsGLTextureManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsGLTextureView.cpp 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 ani în urmă
BsGLTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGLVertexArrayObjectManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
BsGLVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 ani în urmă
glew.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă