Marko Pintera 664120f0c3 Fixed a bug with mesh combining %!s(int64=11) %!d(string=hai) anos
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Win32 716de5f09a Reorganized some code in order to delete many small source files %!s(int64=11) %!d(string=hai) anos
BsGPUProfiler.cpp b349c98754 Work on GPUProfiler %!s(int64=11) %!d(string=hai) anos
CmApplication.cpp 716de5f09a Reorganized some code in order to delete many small source files %!s(int64=11) %!d(string=hai) anos
CmBindableGpuParamBlock.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmBindableGpuParams.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmBlendState.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmCPUProfiler.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmCommandQueue.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmComponent.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmCoreObject.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) %!s(int64=11) %!d(string=hai) anos
CmCoreObjectManager.cpp 4782475448 VertexDeclaration is now immutable %!s(int64=11) %!d(string=hai) anos
CmCoreThread.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmCoreThreadAccessor.cpp 17a8f4d6f9 More refactoring of DX9 and some refactoring of fullscreen switching %!s(int64=11) %!d(string=hai) anos
CmDefaultRenderQueue.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmDeferredCallManager.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmDepthStencilState.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmDrawOps.cpp cf1081eeeb More documentation %!s(int64=11) %!d(string=hai) anos
CmEventQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmFont.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmFontImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmFontManager.cpp b1dca3cfcd More documentation %!s(int64=11) %!d(string=hai) anos
CmGameObject.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGameObjectHandle.cpp 2c483382f8 Added DX9 and OpenGL video mode infos %!s(int64=11) %!d(string=hai) anos
CmGameObjectManager.cpp 0bec47140b More documentation %!s(int64=11) %!d(string=hai) anos
CmGpuBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGpuBufferView.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGpuParam.cpp b60ea8260c All render systems work after shader refactor %!s(int64=11) %!d(string=hai) anos
CmGpuParamBlock.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGpuParamBlockBuffer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGpuParams.cpp b237180972 More documentation %!s(int64=11) %!d(string=hai) anos
CmGpuProgInclude.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmGpuProgIncludeImporter.cpp e73983da31 Moved everything to new Path system %!s(int64=11) %!d(string=hai) anos
CmGpuProgram.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmGpuProgramImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGpuProgramImporter.cpp 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now %!s(int64=11) %!d(string=hai) anos
CmGpuProgramManager.cpp 4ac20c7df5 More documentation %!s(int64=11) %!d(string=hai) anos
CmGpuResource.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmGpuResourceData.cpp 644f28f7db Fixed GpuResourceData assignment so ownership is not incorrectly transfered %!s(int64=11) %!d(string=hai) anos
CmHardwareBufferManager.cpp 4782475448 VertexDeclaration is now immutable %!s(int64=11) %!d(string=hai) anos
CmImportOptions.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmImporter.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmIndexBuffer.cpp 6a28795343 More documentation %!s(int64=11) %!d(string=hai) anos
CmIndexData.cpp 6a28795343 More documentation %!s(int64=11) %!d(string=hai) anos
CmInput.cpp 59cb02050e More documentation %!s(int64=11) %!d(string=hai) anos
CmMaterial.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmMaterialManager.cpp 2d2a8e245f More documentation %!s(int64=11) %!d(string=hai) anos
CmMaterialRTTI.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmMesh.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmMeshBase.cpp 2a6fb1a9be More documentation %!s(int64=11) %!d(string=hai) anos
CmMeshData.cpp 664120f0c3 Fixed a bug with mesh combining %!s(int64=11) %!d(string=hai) anos
CmMeshHeap.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmMeshManager.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) %!s(int64=11) %!d(string=hai) anos
CmMeshRTTI.h 75b0d168ec OpenGL finally works again %!s(int64=11) %!d(string=hai) anos
CmMultiRenderTexture.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmOSInputHandler.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmOcclusionQuery.cpp 87c63a50e6 Added Occlusion queries %!s(int64=11) %!d(string=hai) anos
CmPass.cpp 59cb02050e More documentation %!s(int64=11) %!d(string=hai) anos
CmPixelBuffer.cpp 134a6a2a82 More documentation %!s(int64=11) %!d(string=hai) anos
CmPixelData.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmPixelUtil.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) %!s(int64=12) %!d(string=hai) anos
CmPlatform.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmProfiler.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmQueryManager.cpp 87c63a50e6 Added Occlusion queries %!s(int64=11) %!d(string=hai) anos
CmRasterizerState.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmRenderQueue.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmRenderStateManager.cpp b4a4f95110 Added TaskScheduler and ported Resources to it (untested) %!s(int64=11) %!d(string=hai) anos
CmRenderSystem.cpp b349c98754 Work on GPUProfiler %!s(int64=11) %!d(string=hai) anos
CmRenderSystemCapabilities.cpp b349c98754 Work on GPUProfiler %!s(int64=11) %!d(string=hai) anos
CmRenderSystemManager.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmRenderTarget.cpp cf1081eeeb More documentation %!s(int64=11) %!d(string=hai) anos
CmRenderTexture.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmRenderWindow.cpp cf1081eeeb More documentation %!s(int64=11) %!d(string=hai) anos
CmRenderWindowManager.cpp cf1081eeeb More documentation %!s(int64=11) %!d(string=hai) anos
CmRenderer.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmRendererManager.cpp 927fb6c3e5 More documentation %!s(int64=11) %!d(string=hai) anos
CmResource.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmResourceHandle.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmResourceManifest.cpp e73983da31 Moved everything to new Path system %!s(int64=11) %!d(string=hai) anos
CmResources.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmSamplerState.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmSceneManager.cpp 0bec47140b More documentation %!s(int64=11) %!d(string=hai) anos
CmSceneObject.cpp 0bec47140b More documentation %!s(int64=11) %!d(string=hai) anos
CmShader.cpp d343891707 More documentation %!s(int64=11) %!d(string=hai) anos
CmSpecificImporter.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmTechnique.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmTextData.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmTexture.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmTextureManager.cpp bdd14c8080 More documentation %!s(int64=11) %!d(string=hai) anos
CmTextureView.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmTimerQuery.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
CmTransientMesh.cpp 75b0d168ec OpenGL finally works again %!s(int64=11) %!d(string=hai) anos
CmUUID.cpp 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
CmVertexBuffer.cpp d19ac30b58 VAO management to OpenGL (untested) %!s(int64=11) %!d(string=hai) anos
CmVertexData.cpp 57d22576dd More documentation %!s(int64=11) %!d(string=hai) anos
CmVertexDataDesc.cpp 4782475448 VertexDeclaration is now immutable %!s(int64=11) %!d(string=hai) anos
CmVertexDeclaration.cpp 4782475448 VertexDeclaration is now immutable %!s(int64=11) %!d(string=hai) anos
CmVideoModeInfo.cpp f9f157ec22 WIP video modes %!s(int64=11) %!d(string=hai) anos
CmViewport.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos