BearishSun 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 éve
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
BsImageBasedLighting.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 éve
BsImageBasedLighting.h 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 éve
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
BsLightProbes.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
BsLightRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
BsLightRendering.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
BsObjectRendering.cpp f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 éve
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
BsRenderBeast.cpp 3f9679ef38 Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit 8 éve
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 éve
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
BsRenderBeastIBLUtility.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
BsRenderBeastIBLUtility.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 éve
BsRenderCompositor.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 éve
BsRenderCompositor.h 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 éve
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 éve
BsRendererObject.h 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 éve
BsRendererScene.cpp d7003fe6f6 Bugfix: Resolving issues with multiple refl. probes in scene 8 éve
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor 8 éve
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
BsRendererView.cpp 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 éve
BsRendererView.h 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 éve
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
BsShadowRendering.cpp 577c544529 Refactor: Reducing default shadow map atlas size to 4096 as it seems more reasonable 8 éve
BsShadowRendering.h 2b1e4a6a8d Bugfix: Spot lights now cast shadows again 8 éve
BsStandardDeferredLighting.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 éve
BsStandardDeferredLighting.h f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 éve
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve