| .. |
|
BsGpuResourcePool.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 éve |
|
BsGpuResourcePool.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 éve |
|
BsImageBasedLighting.cpp
|
8dd96ab750
Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections
|
8 éve |
|
BsImageBasedLighting.h
|
8dd96ab750
Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections
|
8 éve |
|
BsLightGrid.cpp
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 éve |
|
BsLightGrid.h
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 éve |
|
BsLightProbes.cpp
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 éve |
|
BsLightProbes.h
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 éve |
|
BsLightRendering.cpp
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 éve |
|
BsLightRendering.h
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 éve |
|
BsObjectRendering.cpp
|
f16667cece
WIP: Adding separate rendering path for when tiled deferred is not available
|
8 éve |
|
BsObjectRendering.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 éve |
|
BsPostProcessing.cpp
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 éve |
|
BsPostProcessing.h
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 éve |
|
BsRenderBeast.cpp
|
3f9679ef38
Bugfix: Fixing an issue where low-end renderer feature set was accidentally enabled during a recent commit
|
8 éve |
|
BsRenderBeast.h
|
ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
|
8 éve |
|
BsRenderBeastFactory.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 éve |
|
BsRenderBeastFactory.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 éve |
|
BsRenderBeastIBLUtility.cpp
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 éve |
|
BsRenderBeastIBLUtility.h
|
e605573591
Refactor: Shader variations are now defined directly in BSL files
|
8 éve |
|
BsRenderBeastOptions.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 éve |
|
BsRenderBeastPlugin.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 éve |
|
BsRenderBeastPrerequisites.h
|
ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
|
8 éve |
|
BsRenderCompositor.cpp
|
8dd96ab750
Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections
|
8 éve |
|
BsRenderCompositor.h
|
8dd96ab750
Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections
|
8 éve |
|
BsRendererObject.cpp
|
890c449b74
Refactor: SceneObject transform and non-component scene entities
|
8 éve |
|
BsRendererObject.h
|
4c16e8e817
Bugfix: Shadow rendering now works correctly and will account for animated meshes
|
8 éve |
|
BsRendererScene.cpp
|
d7003fe6f6
Bugfix: Resolving issues with multiple refl. probes in scene
|
8 éve |
|
BsRendererScene.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 éve |
|
BsRendererTextures.cpp
|
2cd33e4e53
Bugfix: Fixing Light and Renderable component use in the editor
|
8 éve |
|
BsRendererTextures.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 éve |
|
BsRendererView.cpp
|
43d2f892e1
Feature: Added a separate rendering path for when tiled deferred is not available
|
8 éve |
|
BsRendererView.h
|
43d2f892e1
Feature: Added a separate rendering path for when tiled deferred is not available
|
8 éve |
|
BsSamplerOverrides.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 éve |
|
BsSamplerOverrides.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 éve |
|
BsShadowRendering.cpp
|
577c544529
Refactor: Reducing default shadow map atlas size to 4096 as it seems more reasonable
|
8 éve |
|
BsShadowRendering.h
|
2b1e4a6a8d
Bugfix: Spot lights now cast shadows again
|
8 éve |
|
BsStandardDeferredLighting.cpp
|
8dd96ab750
Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections
|
8 éve |
|
BsStandardDeferredLighting.h
|
f16667cece
WIP: Adding separate rendering path for when tiled deferred is not available
|
8 éve |
|
CMakeLists.txt
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 éve |
|
CMakeSources.cmake
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 éve |