#3d #game-engine #engine #gamedev

Marko Pintera f625be4bd0 OpenGL window fullscreen switching now properly retains window style 11 years ago
BansheeEditor 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings 11 years ago
BansheeEditorExec f625be4bd0 OpenGL window fullscreen switching now properly retains window style 11 years ago
BansheeEngine 716de5f09a Reorganized some code in order to delete many small source files 11 years ago
BansheeForwardRenderer 8bfe4ef813 Ported to VS2013 and removed boost completely 11 years ago
BansheeMono 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 years ago
BansheeOctreeSM 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 years ago
CamelotCore f625be4bd0 OpenGL window fullscreen switching now properly retains window style 11 years ago
CamelotD3D11RenderSystem 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings 11 years ago
CamelotD3D9Renderer 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings 11 years ago
CamelotFBXImporter 8bfe4ef813 Ported to VS2013 and removed boost completely 11 years ago
CamelotFontImporter 75b0d168ec OpenGL finally works again 11 years ago
CamelotFreeImgImporter 75b0d168ec OpenGL finally works again 11 years ago
CamelotGLRenderer f625be4bd0 OpenGL window fullscreen switching now properly retains window style 11 years ago
CamelotOISInput 716de5f09a Reorganized some code in order to delete many small source files 11 years ago
CamelotUtility 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 years ago
ExampleProject 6288a3f0d5 Minor fix to DX11 start-up as it was crashing 11 years ago
MBansheeEditor ae856ed0f4 WIP UndoRedo group system 11 years ago
MBansheeEngine 27d6c98bb2 Fixed various issues with Inspector element areas 11 years ago
SBansheeEditor 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 years ago
SBansheeEngine b349c98754 Work on GPUProfiler 11 years ago
.gitignore cbacc12172 Removed a bunch of obsolete files, or files that shouldn't be versioned 11 years ago
BansheeEngine.sln 57d22576dd More documentation 11 years ago
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 years ago
Dependencies.txt c454e2d14f VS 2013 port stage 1 11 years ago
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 years ago
EditorWindowDock.txt 053df91815 Better modal window test case 11 years ago
GameObjectSerialization.txt 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 years ago
Inspector.txt 927fb6c3e5 More documentation 11 years ago
MonoIntegrationGuide.txt 8bfe4ef813 Ported to VS2013 and removed boost completely 11 years ago
Notes.txt 87c63a50e6 Added Occlusion queries 11 years ago
Opts.txt 99f545b06f Added frame allocator 12 years ago
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
Polish.txt f625be4bd0 OpenGL window fullscreen switching now properly retains window style 11 years ago
ProjectLibrary.txt 942eb008db EditorWidgetManager 11 years ago
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
ResourceBundles.txt e51cbce52c Started work on scripting 12 years ago
SpriteTexture.txt c58b45571a Added managed HString 12 years ago
TODO.txt 87c63a50e6 Added Occlusion queries 11 years ago
TODODoc.txt cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 years ago
TransformUpdatesAndRenderer.txt 3d06f8271c SerializableObjects are no serialized properly 11 years ago
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) 12 years ago
UndoRedo.txt 88c83017de Started work on undo/redo system 12 years ago