Marko Pintera f625be4bd0 OpenGL window fullscreen switching now properly retains window style 11 年 前
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Win32 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
BsCommonTypes.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
BsGPUProfiler.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
BsRenderStats.h 2d2a8e245f More documentation 11 年 前
CmApplication.h 1c131997e7 Added DX9 render window fullscreen switching (not tested) 11 年 前
CmBindableGpuParamBlock.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmBindableGpuParams.h 05fffba579 More documentation 11 年 前
CmBlendState.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmBlendStateRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any 11 年 前
CmCPUProfiler.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmCommandQueue.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmComponent.h 0bec47140b More documentation 11 年 前
CmComponentRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmCoreObject.h 7689bd6785 Shared ptr construction now forwards arguments directly 11 年 前
CmCoreObjectManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmCoreThread.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmCoreThreadAccessor.h 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings 11 年 前
CmDefaultRenderQueue.h 927fb6c3e5 More documentation 11 年 前
CmDeferredCallManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmDepthStencilState.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmDepthStencilStateRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any 11 年 前
CmDrawOps.h 32c45ecb8e New VideoModeInfo changes compile 11 年 前
CmEventQuery.h 87c63a50e6 Added Occlusion queries 11 年 前
CmFolderMonitor.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmFont.h 2c483382f8 Added DX9 and OpenGL video mode infos 11 年 前
CmFontDesc.h b1dca3cfcd More documentation 11 年 前
CmFontImportOptions.h b1dca3cfcd More documentation 11 年 前
CmFontImportOptionsRTTI.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmFontManager.h b1dca3cfcd More documentation 11 年 前
CmFontRTTI.h b1dca3cfcd More documentation 11 年 前
CmGameObject.h 0bec47140b More documentation 11 年 前
CmGameObjectHandle.h 0bec47140b More documentation 11 年 前
CmGameObjectHandleRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmGameObjectManager.h 0bec47140b More documentation 11 年 前
CmGameObjectRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmGpuBuffer.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmGpuBufferView.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmGpuParam.h b60ea8260c All render systems work after shader refactor 11 年 前
CmGpuParamBlock.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmGpuParamBlockBuffer.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmGpuParamDesc.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmGpuParams.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmGpuProgInclude.h 2a6fb1a9be More documentation 11 年 前
CmGpuProgIncludeImporter.h e73983da31 Moved everything to new Path system 11 年 前
CmGpuProgram.h 4ac20c7df5 More documentation 11 年 前
CmGpuProgramImportOptions.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmGpuProgramImportOptionsRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmGpuProgramImporter.h e73983da31 Moved everything to new Path system 11 年 前
CmGpuProgramManager.h 4ac20c7df5 More documentation 11 年 前
CmGpuProgramRTTI.h b237180972 More documentation 11 年 前
CmGpuResource.h 2a6fb1a9be More documentation 11 年 前
CmGpuResourceData.h 644f28f7db Fixed GpuResourceData assignment so ownership is not incorrectly transfered 11 年 前
CmGpuResourceDataRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmGpuResourceRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmHardwareBuffer.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmHardwareBufferManager.h 4ac20c7df5 More documentation 11 年 前
CmImportOptions.h 4584a86530 More documentation 11 年 前
CmImportOptionsRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmImporter.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmIndexBuffer.h 6a28795343 More documentation 11 年 前
CmIndexData.h 6a28795343 More documentation 11 年 前
CmInput.h c454e2d14f VS 2013 port stage 1 11 年 前
CmInputFwd.h 0c1054455e Refactored importer & input to make it clearer which methods are internal 11 年 前
CmMaterial.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmMaterialManager.h 59cb02050e More documentation 11 年 前
CmMaterialRTTI.h 4ac20c7df5 More documentation 11 年 前
CmMesh.h 75b0d168ec OpenGL finally works again 11 年 前
CmMeshBase.h 75b0d168ec OpenGL finally works again 11 年 前
CmMeshBaseRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmMeshData.h 57d22576dd More documentation 11 年 前
CmMeshDataRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmMeshHeap.h 57d22576dd More documentation 11 年 前
CmMeshManager.h 7efb8dcfcd More documentation 11 年 前
CmMultiRenderTexture.h 7efb8dcfcd More documentation 11 年 前
CmOSInputHandler.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmOcclusionQuery.h 87c63a50e6 Added Occlusion queries 11 年 前
CmPass.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmPassRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmPixelBuffer.h 17a8f4d6f9 More refactoring of DX9 and some refactoring of fullscreen switching 11 年 前
CmPixelData.h bdd14c8080 More documentation 11 年 前
CmPixelDataRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmPixelUtil.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmPixelVolume.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmPlatform.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmPrerequisites.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmProfiler.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmQueryManager.h 87c63a50e6 Added Occlusion queries 11 年 前
CmRasterizerState.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmRasterizerStateRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any 11 年 前
CmRawInputHandler.h c454e2d14f VS 2013 port stage 1 11 年 前
CmRenderOperation.h 927fb6c3e5 More documentation 11 年 前
CmRenderQueue.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmRenderStateManager.h b349c98754 Work on GPUProfiler 11 年 前
CmRenderSystem.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmRenderSystemCapabilities.h cf1081eeeb More documentation 11 年 前
CmRenderSystemFactory.h cf1081eeeb More documentation 11 年 前
CmRenderSystemManager.h cf1081eeeb More documentation 11 年 前
CmRenderTarget.h 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings 11 年 前
CmRenderTexture.h 7514a2b4f6 Renamed FSAA->multisampling 11 年 前
CmRenderWindow.h f625be4bd0 OpenGL window fullscreen switching now properly retains window style 11 年 前
CmRenderWindowManager.h cf1081eeeb More documentation 11 年 前
CmRenderer.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmRendererFactory.h 927fb6c3e5 More documentation 11 年 前
CmRendererManager.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmResource.h bdd14c8080 More documentation 11 年 前
CmResourceHandle.h bdd14c8080 More documentation 11 年 前
CmResourceHandleRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmResourceManifest.h bdd14c8080 More documentation 11 年 前
CmResourceManifestRTTI.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmResourceRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmResources.h bdd14c8080 More documentation 11 年 前
CmSamplerState.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmSamplerStateRTTI.h e9202db0e5 Replaced boost::any with BansheeEngine::Any 11 年 前
CmSceneManager.h 0bec47140b More documentation 11 年 前
CmSceneObject.h 0bec47140b More documentation 11 年 前
CmSceneObjectRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmShader.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmShaderRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmSpecificImporter.h e73983da31 Moved everything to new Path system 11 年 前
CmSubMesh.h cf1081eeeb More documentation 11 年 前
CmTechnique.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmTechniqueRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmTextData.h b1dca3cfcd More documentation 11 年 前
CmTexture.h 7514a2b4f6 Renamed FSAA->multisampling 11 年 前
CmTextureManager.h 7514a2b4f6 Renamed FSAA->multisampling 11 年 前
CmTextureRTTI.h 7514a2b4f6 Renamed FSAA->multisampling 11 年 前
CmTextureView.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前
CmTimerQuery.h 87c63a50e6 Added Occlusion queries 11 年 前
CmTransientMesh.h bdd14c8080 More documentation 11 年 前
CmUUID.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年 前
CmVertexBuffer.h d19ac30b58 VAO management to OpenGL (untested) 11 年 前
CmVertexData.h 57d22576dd More documentation 11 年 前
CmVertexDataDesc.h bdd14c8080 More documentation 11 年 前
CmVertexDataDescRTTI.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年 前
CmVertexDeclaration.h 4782475448 VertexDeclaration is now immutable 11 年 前
CmVertexDeclarationRTTI.h 4782475448 VertexDeclaration is now immutable 11 年 前
CmVideoModeInfo.h 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings 11 年 前
CmViewport.h 716de5f09a Reorganized some code in order to delete many small source files 11 年 前