Marko Pintera f625be4bd0 OpenGL window fullscreen switching now properly retains window style 11 年之前
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GL 4cb382b7f3 Updated glew to 4.4 12 年之前
BsGLVertexArrayObjectManager.h d19ac30b58 VAO management to OpenGL (untested) 11 年之前
CmGLContext.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
CmGLEventQuery.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
CmGLFrameBufferObject.h 7514a2b4f6 Renamed FSAA->multisampling 11 年之前
CmGLGpuBuffer.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
CmGLGpuParamBlockBuffer.h 716de5f09a Reorganized some code in order to delete many small source files 11 年之前
CmGLHardwareBufferManager.h 6a28795343 More documentation 11 年之前
CmGLIndexBuffer.h 6a28795343 More documentation 11 年之前
CmGLMultiRenderTexture.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
CmGLOcclusionQuery.h 87c63a50e6 Added Occlusion queries 11 年之前
CmGLPixelBuffer.h 7514a2b4f6 Renamed FSAA->multisampling 11 年之前
CmGLPixelFormat.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
CmGLPrerequisites.h d19ac30b58 VAO management to OpenGL (untested) 11 年之前
CmGLQueryManager.h 87c63a50e6 Added Occlusion queries 11 年之前
CmGLRenderSystem.h d19ac30b58 VAO management to OpenGL (untested) 11 年之前
CmGLRenderSystemFactory.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
CmGLRenderTexture.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年之前
CmGLRenderWindowManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
CmGLSLGpuProgramRTTI.h 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 年之前
CmGLSupport.h 2c483382f8 Added DX9 and OpenGL video mode infos 11 年之前
CmGLTexture.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 年之前
CmGLTextureManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
CmGLTimerQuery.h 87c63a50e6 Added Occlusion queries 11 年之前
CmGLVertexBuffer.h d19ac30b58 VAO management to OpenGL (untested) 11 年之前
CmWin32Context.h fa49144cd8 Refactoring GL render system and documenting 11 年之前
CmWin32GLSupport.h 7514a2b4f6 Renamed FSAA->multisampling 11 年之前
CmWin32Prerequisites.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 年之前
CmWin32VideoModeInfo.h 772eefea5e - In OpenGL primary window is always at 0 index 11 年之前
CmWin32Window.h f625be4bd0 OpenGL window fullscreen switching now properly retains window style 11 年之前