#3d #game-engine #engine #gamedev

Marko Pintera f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) 12 лет назад
BansheeEngine d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 лет назад
BansheeForwardRenderer f6a9ae7cf9 Reuse command queues in order to save on allocations 12 лет назад
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) 12 лет назад
CamelotClient 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 лет назад
CamelotCore f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) 12 лет назад
CamelotD3D11RenderSystem f6a9ae7cf9 Reuse command queues in order to save on allocations 12 лет назад
CamelotD3D9Renderer b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 лет назад
CamelotEditor b19b034abb Added DebugRelease build 12 лет назад
CamelotFBXImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 лет назад
CamelotFontImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 лет назад
CamelotFreeImgImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 лет назад
CamelotGLRenderer b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 лет назад
CamelotOISInput acac9022f2 Fixed OIS preprocessor defines to get rid of dllexport warnings 12 лет назад
CamelotUtility d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 лет назад
BansheeEngine.sln b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 лет назад
CSharpWrap.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc 12 лет назад
Dependencies.txt eecdc1b68e Made all GUI textures relative to the bin folder 12 лет назад
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 лет назад
EditorWindowDock.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc 12 лет назад
Notes.txt 12a7eb5e8e Made TextData thread safe 12 лет назад
Opts.txt d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 лет назад
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 лет назад
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 лет назад
TODO.txt 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash 12 лет назад
TODODoc.txt 47682e394e Work on GUIMenuBar 12 лет назад
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 лет назад