BearishSun fc9cdff8dc Docs: Various documentation fixes vor 7 Jahren
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsImageBasedLighting.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
BsImageBasedLighting.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
BsLightProbes.cpp 88cafca77a Build: Fixing a compile error on Linux vor 8 Jahren
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
BsLightRendering.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
BsLightRendering.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
BsObjectRendering.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
BsRenderBeast.cpp ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer vor 8 Jahren
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) vor 8 Jahren
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsRenderBeastIBLUtility.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files vor 8 Jahren
BsRenderBeastIBLUtility.h fc9cdff8dc Docs: Various documentation fixes vor 7 Jahren
BsRenderBeastOptions.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes vor 8 Jahren
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) vor 8 Jahren
BsRenderCompositor.cpp ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer vor 8 Jahren
BsRenderCompositor.h ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer vor 8 Jahren
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities vor 8 Jahren
BsRendererObject.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
BsRendererScene.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor vor 8 Jahren
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsRendererView.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute vor 8 Jahren
BsRendererView.h 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available vor 8 Jahren
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren
BsShadowRendering.cpp c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias vor 8 Jahren
BsShadowRendering.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes vor 8 Jahren
BsStandardDeferredLighting.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections vor 8 Jahren
BsStandardDeferredLighting.h f16667cece WIP: Adding separate rendering path for when tiled deferred is not available vor 8 Jahren
CMakeLists.txt eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script vor 8 Jahren
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) vor 8 Jahren