BearishSun f65d75410c More work on the console window (finished for now) 10 éve
..
BsEngineScriptLibrary.cpp 9cc9e61eb7 WIP console window 10 éve
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 éve
BsManagedComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 éve
BsManagedDiff.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles 10 éve
BsManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 éve
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 éve
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsManagedSerializableDiff.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 éve
BsManagedSerializableField.cpp c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 éve
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 éve
BsManagedSerializableObjectInfo.cpp d3b00942e8 In-editor compilation 10 éve
BsScriptAssemblyManager.cpp d3b00942e8 In-editor compilation 10 éve
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 éve
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 éve
BsScriptCamera.cpp 5efdd7772b Added Camera inspector 10 éve
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 éve
BsScriptComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 éve
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 éve
BsScriptDebug.cpp 9cc9e61eb7 WIP console window 10 éve
BsScriptEnginePlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 éve
BsScriptFont.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 éve
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 éve
BsScriptGUIContent.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptGUIElement.cpp f65d75410c More work on the console window (finished for now) 10 éve
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 éve
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 éve
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 éve
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 éve
BsScriptGUIInputBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 éve
BsScriptGUILayout.cpp 770cb6bd2e Assembly refresh: 10 éve
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 éve
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) 10 éve
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 éve
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 éve
BsScriptGUIScrollArea.cpp 770cb6bd2e Assembly refresh: 10 éve
BsScriptGUISkin.cpp dba1e7bfba Multiple assembly reload works 10 éve
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 éve
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 éve
BsScriptGUIToggleGroup.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 éve
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 éve
BsScriptGameObjectManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 éve
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 éve
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 éve
BsScriptLight.cpp 0ddc6c09b5 Working on new UI 10 éve
BsScriptManagedResource.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptMaterial.cpp dba1e7bfba Multiple assembly reload works 10 éve
BsScriptMesh.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 éve
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 éve
BsScriptObjectManager.cpp 770cb6bd2e Assembly refresh: 10 éve
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsScriptPlainText.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptPrefab.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 éve
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 éve
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptRenderable.cpp 14446f8f12 SceneObject world transform is now constructed from individual TRS components 10 éve
BsScriptResource.cpp d3b00942e8 In-editor compilation 10 éve
BsScriptResourceManager.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptResources.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptScene.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 éve
BsScriptSceneObject.cpp 059d757ac5 Added a way to find scene objects by name 10 éve
BsScriptScriptCode.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 éve
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 éve
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 éve
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 éve
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 éve
BsScriptSerializableProperty.cpp 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 éve
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 éve
BsScriptShader.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptShaderInclude.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptSpriteTexture.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptStringTable.cpp dba1e7bfba Multiple assembly reload works 10 éve
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptTexture2D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptTexture3D.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptTextureCube.cpp 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 éve
BsScriptTime.cpp ddef406ac9 C# profiler overlay 10 éve
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 éve
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 éve
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 éve