#3d #game-engine #engine #gamedev

Marko Pintera f6fd612e32 Selection seems to be fully working (I REALLY hope so) 12 år sedan
BansheeEngine f6fd612e32 Selection seems to be fully working (I REALLY hope so) 12 år sedan
BansheeForwardRenderer 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 år sedan
BansheeOctreeSM d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
CamelotClient adf169b718 New one-line input caret system working 12 år sedan
CamelotCore 7a5029c741 Text scrolling works 12 år sedan
CamelotD3D11RenderSystem 63b75b834b Move/resize work adequately 12 år sedan
CamelotD3D9Renderer 63b75b834b Move/resize work adequately 12 år sedan
CamelotEditor d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 år sedan
CamelotFBXImporter 8c982e0422 Moved the core thread outside of the render system 12 år sedan
CamelotFontImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 år sedan
CamelotFreeImgImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 år sedan
CamelotGLRenderer 63b75b834b Move/resize work adequately 12 år sedan
CamelotOISInput 0f201050b2 Better handling of focus changed events 12 år sedan
CamelotUtility 63b75b834b Move/resize work adequately 12 år sedan
BansheeEngine.sln 3856bcb79d Refactored D3D9 RenderWindow a bit 12 år sedan
CSharpWrap.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 år sedan
Dependencies.txt 1c48c8a736 Hooked up custom OIS 12 år sedan
Notes.txt da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 år sedan
TODO.txt 993ba17623 Selection working without empty lines 12 år sedan
TODODoc.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 år sedan
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 12 år sedan
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 12 år sedan