BsShader.cpp 8.4 KB

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  1. #include "BsShader.h"
  2. #include "BsTechnique.h"
  3. #include "BsException.h"
  4. #include "BsDebug.h"
  5. #include "BsShaderRTTI.h"
  6. #include "BsFrameAlloc.h"
  7. namespace BansheeEngine
  8. {
  9. ShaderBase::ShaderBase(const String& name)
  10. :mName(name), mQueueSortType(QueueSortType::FrontToBack), mQueuePriority((UINT32)QueuePriority::Opaque),
  11. mSeparablePasses(true)
  12. {
  13. }
  14. bool ShaderBase::isTechniqueSupported(const SPtr<Technique> technique) const
  15. {
  16. return technique->isSupported();
  17. }
  18. bool ShaderBase::isTechniqueSupported(const SPtr<TechniqueCore> technique) const
  19. {
  20. return technique->isSupported();
  21. }
  22. void ShaderBase::checkBounds(UINT32 idx, UINT32 bound) const
  23. {
  24. if (idx < 0 || idx >= bound)
  25. BS_EXCEPT(InvalidParametersException, "Index out of range: " + toString(idx));
  26. }
  27. void ShaderBase::setQueueSortType(QueueSortType sortType)
  28. {
  29. mQueueSortType = sortType;
  30. _markCoreDirty();
  31. }
  32. void ShaderBase::setQueuePriority(UINT32 priority)
  33. {
  34. mQueuePriority = priority;
  35. _markCoreDirty();
  36. }
  37. void ShaderBase::setAllowSeparablePasses(bool enable)
  38. {
  39. mSeparablePasses = enable;
  40. _markCoreDirty();
  41. }
  42. void ShaderBase::addParameter(const String& name, const String& gpuVariableName, GpuParamDataType type, UINT32 rendererSemantic, UINT32 arraySize, UINT32 elementSize)
  43. {
  44. if(type == GPDT_STRUCT && elementSize <= 0)
  45. BS_EXCEPT(InvalidParametersException, "You need to provide a non-zero element size for a struct parameter.")
  46. SHADER_DATA_PARAM_DESC desc;
  47. desc.name = name;
  48. desc.gpuVariableName = gpuVariableName;
  49. desc.type = type;
  50. desc.arraySize = arraySize;
  51. desc.rendererSemantic = rendererSemantic;
  52. desc.elementSize = elementSize;
  53. mDataParams[name] = desc;
  54. mObjectParams.erase(name);
  55. _markCoreDirty();
  56. }
  57. void ShaderBase::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, UINT32 rendererSemantic)
  58. {
  59. auto iterFind = mObjectParams.find(name);
  60. if (iterFind == mObjectParams.end())
  61. {
  62. SHADER_OBJECT_PARAM_DESC desc;
  63. desc.name = name;
  64. desc.type = type;
  65. desc.rendererSemantic = rendererSemantic;
  66. desc.gpuVariableNames.push_back(gpuVariableName);
  67. mObjectParams[name] = desc;
  68. }
  69. else
  70. {
  71. SHADER_OBJECT_PARAM_DESC& desc = iterFind->second;
  72. if (desc.type != type || desc.rendererSemantic != rendererSemantic)
  73. BS_EXCEPT(InvalidParametersException, "Shader parameter with the name \"" + name + "\" already exists with different properties.");
  74. Vector<String>& gpuVariableNames = desc.gpuVariableNames;
  75. bool found = false;
  76. for (UINT32 i = 0; i < (UINT32)gpuVariableNames.size(); i++)
  77. {
  78. if (gpuVariableNames[i] == gpuVariableName)
  79. {
  80. found = true;
  81. break;
  82. }
  83. }
  84. if (!found)
  85. gpuVariableNames.push_back(gpuVariableName);
  86. }
  87. mDataParams.erase(name);
  88. _markCoreDirty();
  89. }
  90. GpuParamType ShaderBase::getParamType(const String& name) const
  91. {
  92. auto findIterData = mDataParams.find(name);
  93. if(findIterData != mDataParams.end())
  94. return GPT_DATA;
  95. auto findIterObject = mObjectParams.find(name);
  96. if(findIterObject != mObjectParams.end())
  97. return GPT_OBJECT;
  98. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  99. }
  100. const SHADER_DATA_PARAM_DESC& ShaderBase::getDataParamDesc(const String& name) const
  101. {
  102. auto findIterData = mDataParams.find(name);
  103. if(findIterData != mDataParams.end())
  104. return findIterData->second;
  105. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  106. }
  107. const SHADER_OBJECT_PARAM_DESC& ShaderBase::getObjectParamDesc(const String& name) const
  108. {
  109. auto findIterObject = mObjectParams.find(name);
  110. if(findIterObject != mObjectParams.end())
  111. return findIterObject->second;
  112. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  113. }
  114. bool ShaderBase::hasDataParam(const String& name) const
  115. {
  116. auto findIterData = mDataParams.find(name);
  117. if(findIterData != mDataParams.end())
  118. return true;
  119. return false;
  120. }
  121. bool ShaderBase::hasObjectParam(const String& name) const
  122. {
  123. auto findIterObject = mObjectParams.find(name);
  124. if(findIterObject != mObjectParams.end())
  125. return true;
  126. return false;
  127. }
  128. void ShaderBase::removeParameter(const String& name)
  129. {
  130. mDataParams.erase(name);
  131. mObjectParams.erase(name);
  132. _markCoreDirty();
  133. }
  134. void ShaderBase::setParamBlockAttribs(const String& name, bool shared, GpuParamBlockUsage usage, UINT32 rendererSemantic)
  135. {
  136. SHADER_PARAM_BLOCK_DESC desc;
  137. desc.name = name;
  138. desc.shared = shared;
  139. desc.usage = usage;
  140. desc.rendererSemantic = rendererSemantic;
  141. mParamBlocks[name] = desc;
  142. _markCoreDirty();
  143. }
  144. ShaderCore::ShaderCore(const String& name)
  145. :TShader(name)
  146. {
  147. }
  148. SPtr<TechniqueCore> ShaderCore::addTechnique(const String& renderSystem, const String& renderer)
  149. {
  150. SPtr<TechniqueCore> technique = TechniqueCore::create(renderSystem, renderer);
  151. mTechniques.push_back(technique);
  152. _markCoreDirty();
  153. return technique;
  154. }
  155. void ShaderCore::syncToCore(const CoreSyncData& data)
  156. {
  157. char* buffer = (char*)data.getBuffer();
  158. mDataParams.clear();
  159. mObjectParams.clear();
  160. mParamBlocks.clear();
  161. buffer = rttiReadElem(mQueueSortType, buffer);
  162. buffer = rttiReadElem(mQueuePriority, buffer);
  163. buffer = rttiReadElem(mSeparablePasses, buffer);
  164. buffer = rttiReadElem(mDataParams, buffer);
  165. buffer = rttiReadElem(mObjectParams, buffer);
  166. buffer = rttiReadElem(mParamBlocks, buffer);
  167. }
  168. SPtr<ShaderCore> ShaderCore::create(const String& name)
  169. {
  170. ShaderCore* shaderCore = new (bs_alloc<ShaderCore>()) ShaderCore(name);
  171. SPtr<ShaderCore> shaderCorePtr = bs_shared_ptr<ShaderCore, GenAlloc>(shaderCore);
  172. shaderCorePtr->_setThisPtr(shaderCorePtr);
  173. shaderCorePtr->initialize();
  174. return shaderCorePtr;
  175. }
  176. Shader::Shader(const String& name)
  177. :TShader(name)
  178. {
  179. }
  180. SPtr<Technique> Shader::addTechnique(const String& renderSystem, const String& renderer)
  181. {
  182. SPtr<Technique> technique = Technique::create(renderSystem, renderer);
  183. mTechniques.push_back(technique);
  184. _markCoreDirty();
  185. return technique;
  186. }
  187. void Shader::_markCoreDirty()
  188. {
  189. markCoreDirty();
  190. }
  191. CoreSyncData Shader::syncToCore(FrameAlloc* allocator)
  192. {
  193. UINT32 size = 0;
  194. size += rttiGetElemSize(mQueueSortType);
  195. size += rttiGetElemSize(mQueuePriority);
  196. size += rttiGetElemSize(mSeparablePasses);
  197. size += rttiGetElemSize(mDataParams);
  198. size += rttiGetElemSize(mObjectParams);
  199. size += rttiGetElemSize(mParamBlocks);
  200. UINT8* buffer = allocator->alloc(size);
  201. char* dataPtr = (char*)buffer;
  202. dataPtr = rttiWriteElem(mQueueSortType, dataPtr);
  203. dataPtr = rttiWriteElem(mQueuePriority, dataPtr);
  204. dataPtr = rttiWriteElem(mSeparablePasses, dataPtr);
  205. dataPtr = rttiWriteElem(mDataParams, dataPtr);
  206. dataPtr = rttiWriteElem(mObjectParams, dataPtr);
  207. dataPtr = rttiWriteElem(mParamBlocks, dataPtr);
  208. return CoreSyncData((UINT8*)buffer, size);
  209. }
  210. SPtr<ShaderCore> Shader::getCore() const
  211. {
  212. return std::static_pointer_cast<ShaderCore>(mCoreSpecific);
  213. }
  214. SPtr<CoreObjectCore> Shader::createCore() const
  215. {
  216. ShaderCore* shaderCore = new (bs_alloc<ShaderCore>()) ShaderCore(mName);
  217. SPtr<ShaderCore> shaderCorePtr = bs_shared_ptr<ShaderCore, GenAlloc>(shaderCore);
  218. shaderCorePtr->_setThisPtr(shaderCorePtr);
  219. return shaderCorePtr;
  220. }
  221. bool Shader::isSampler(GpuParamObjectType type)
  222. {
  223. switch(type)
  224. {
  225. case GPOT_SAMPLER1D:
  226. case GPOT_SAMPLER2D:
  227. case GPOT_SAMPLER3D:
  228. case GPOT_SAMPLERCUBE:
  229. case GPOT_SAMPLER2DMS:
  230. return true;
  231. }
  232. return false;
  233. }
  234. bool Shader::isTexture(GpuParamObjectType type)
  235. {
  236. switch(type)
  237. {
  238. case GPOT_TEXTURE1D:
  239. case GPOT_TEXTURE2D:
  240. case GPOT_TEXTURE3D:
  241. case GPOT_TEXTURECUBE:
  242. case GPOT_TEXTURE2DMS:
  243. return true;
  244. }
  245. return false;
  246. }
  247. bool Shader::isBuffer(GpuParamObjectType type)
  248. {
  249. switch(type)
  250. {
  251. case GPOT_BYTE_BUFFER:
  252. case GPOT_STRUCTURED_BUFFER:
  253. case GPOT_RWBYTE_BUFFER:
  254. case GPOT_RWAPPEND_BUFFER:
  255. case GPOT_RWCONSUME_BUFFER:
  256. case GPOT_RWSTRUCTURED_BUFFER:
  257. case GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER:
  258. case GPOT_RWTYPED_BUFFER:
  259. return true;
  260. }
  261. return false;
  262. }
  263. ShaderPtr Shader::create(const String& name)
  264. {
  265. ShaderPtr newShader = bs_core_ptr<Shader, PoolAlloc>(new (bs_alloc<Shader, PoolAlloc>()) Shader(name));
  266. newShader->_setThisPtr(newShader);
  267. newShader->initialize();
  268. return newShader;
  269. }
  270. RTTITypeBase* Shader::getRTTIStatic()
  271. {
  272. return ShaderRTTI::instance();
  273. }
  274. RTTITypeBase* Shader::getRTTI() const
  275. {
  276. return Shader::getRTTIStatic();
  277. }
  278. }