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- #include "BsShader.h"
- #include "BsTechnique.h"
- #include "BsException.h"
- #include "BsDebug.h"
- #include "BsShaderRTTI.h"
- #include "BsFrameAlloc.h"
- namespace BansheeEngine
- {
- ShaderBase::ShaderBase(const String& name)
- :mName(name), mQueueSortType(QueueSortType::FrontToBack), mQueuePriority((UINT32)QueuePriority::Opaque),
- mSeparablePasses(true)
- {
- }
- bool ShaderBase::isTechniqueSupported(const SPtr<Technique> technique) const
- {
- return technique->isSupported();
- }
- bool ShaderBase::isTechniqueSupported(const SPtr<TechniqueCore> technique) const
- {
- return technique->isSupported();
- }
- void ShaderBase::checkBounds(UINT32 idx, UINT32 bound) const
- {
- if (idx < 0 || idx >= bound)
- BS_EXCEPT(InvalidParametersException, "Index out of range: " + toString(idx));
- }
- void ShaderBase::setQueueSortType(QueueSortType sortType)
- {
- mQueueSortType = sortType;
- _markCoreDirty();
- }
- void ShaderBase::setQueuePriority(UINT32 priority)
- {
- mQueuePriority = priority;
- _markCoreDirty();
- }
- void ShaderBase::setAllowSeparablePasses(bool enable)
- {
- mSeparablePasses = enable;
- _markCoreDirty();
- }
- void ShaderBase::addParameter(const String& name, const String& gpuVariableName, GpuParamDataType type, UINT32 rendererSemantic, UINT32 arraySize, UINT32 elementSize)
- {
- if(type == GPDT_STRUCT && elementSize <= 0)
- BS_EXCEPT(InvalidParametersException, "You need to provide a non-zero element size for a struct parameter.")
- SHADER_DATA_PARAM_DESC desc;
- desc.name = name;
- desc.gpuVariableName = gpuVariableName;
- desc.type = type;
- desc.arraySize = arraySize;
- desc.rendererSemantic = rendererSemantic;
- desc.elementSize = elementSize;
- mDataParams[name] = desc;
- mObjectParams.erase(name);
- _markCoreDirty();
- }
- void ShaderBase::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, UINT32 rendererSemantic)
- {
- auto iterFind = mObjectParams.find(name);
- if (iterFind == mObjectParams.end())
- {
- SHADER_OBJECT_PARAM_DESC desc;
- desc.name = name;
- desc.type = type;
- desc.rendererSemantic = rendererSemantic;
- desc.gpuVariableNames.push_back(gpuVariableName);
- mObjectParams[name] = desc;
- }
- else
- {
- SHADER_OBJECT_PARAM_DESC& desc = iterFind->second;
- if (desc.type != type || desc.rendererSemantic != rendererSemantic)
- BS_EXCEPT(InvalidParametersException, "Shader parameter with the name \"" + name + "\" already exists with different properties.");
- Vector<String>& gpuVariableNames = desc.gpuVariableNames;
- bool found = false;
- for (UINT32 i = 0; i < (UINT32)gpuVariableNames.size(); i++)
- {
- if (gpuVariableNames[i] == gpuVariableName)
- {
- found = true;
- break;
- }
- }
- if (!found)
- gpuVariableNames.push_back(gpuVariableName);
- }
- mDataParams.erase(name);
- _markCoreDirty();
- }
- GpuParamType ShaderBase::getParamType(const String& name) const
- {
- auto findIterData = mDataParams.find(name);
- if(findIterData != mDataParams.end())
- return GPT_DATA;
- auto findIterObject = mObjectParams.find(name);
- if(findIterObject != mObjectParams.end())
- return GPT_OBJECT;
- BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
- }
- const SHADER_DATA_PARAM_DESC& ShaderBase::getDataParamDesc(const String& name) const
- {
- auto findIterData = mDataParams.find(name);
- if(findIterData != mDataParams.end())
- return findIterData->second;
- BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
- }
- const SHADER_OBJECT_PARAM_DESC& ShaderBase::getObjectParamDesc(const String& name) const
- {
- auto findIterObject = mObjectParams.find(name);
- if(findIterObject != mObjectParams.end())
- return findIterObject->second;
- BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
- }
- bool ShaderBase::hasDataParam(const String& name) const
- {
- auto findIterData = mDataParams.find(name);
- if(findIterData != mDataParams.end())
- return true;
- return false;
- }
- bool ShaderBase::hasObjectParam(const String& name) const
- {
- auto findIterObject = mObjectParams.find(name);
- if(findIterObject != mObjectParams.end())
- return true;
- return false;
- }
- void ShaderBase::removeParameter(const String& name)
- {
- mDataParams.erase(name);
- mObjectParams.erase(name);
- _markCoreDirty();
- }
- void ShaderBase::setParamBlockAttribs(const String& name, bool shared, GpuParamBlockUsage usage, UINT32 rendererSemantic)
- {
- SHADER_PARAM_BLOCK_DESC desc;
- desc.name = name;
- desc.shared = shared;
- desc.usage = usage;
- desc.rendererSemantic = rendererSemantic;
- mParamBlocks[name] = desc;
- _markCoreDirty();
- }
- ShaderCore::ShaderCore(const String& name)
- :TShader(name)
- {
- }
- SPtr<TechniqueCore> ShaderCore::addTechnique(const String& renderSystem, const String& renderer)
- {
- SPtr<TechniqueCore> technique = TechniqueCore::create(renderSystem, renderer);
- mTechniques.push_back(technique);
- _markCoreDirty();
- return technique;
- }
- void ShaderCore::syncToCore(const CoreSyncData& data)
- {
- char* buffer = (char*)data.getBuffer();
- mDataParams.clear();
- mObjectParams.clear();
- mParamBlocks.clear();
- buffer = rttiReadElem(mQueueSortType, buffer);
- buffer = rttiReadElem(mQueuePriority, buffer);
- buffer = rttiReadElem(mSeparablePasses, buffer);
- buffer = rttiReadElem(mDataParams, buffer);
- buffer = rttiReadElem(mObjectParams, buffer);
- buffer = rttiReadElem(mParamBlocks, buffer);
- }
- SPtr<ShaderCore> ShaderCore::create(const String& name)
- {
- ShaderCore* shaderCore = new (bs_alloc<ShaderCore>()) ShaderCore(name);
- SPtr<ShaderCore> shaderCorePtr = bs_shared_ptr<ShaderCore, GenAlloc>(shaderCore);
- shaderCorePtr->_setThisPtr(shaderCorePtr);
- shaderCorePtr->initialize();
- return shaderCorePtr;
- }
- Shader::Shader(const String& name)
- :TShader(name)
- {
- }
- SPtr<Technique> Shader::addTechnique(const String& renderSystem, const String& renderer)
- {
- SPtr<Technique> technique = Technique::create(renderSystem, renderer);
- mTechniques.push_back(technique);
- _markCoreDirty();
- return technique;
- }
- void Shader::_markCoreDirty()
- {
- markCoreDirty();
- }
- CoreSyncData Shader::syncToCore(FrameAlloc* allocator)
- {
- UINT32 size = 0;
- size += rttiGetElemSize(mQueueSortType);
- size += rttiGetElemSize(mQueuePriority);
- size += rttiGetElemSize(mSeparablePasses);
- size += rttiGetElemSize(mDataParams);
- size += rttiGetElemSize(mObjectParams);
- size += rttiGetElemSize(mParamBlocks);
- UINT8* buffer = allocator->alloc(size);
- char* dataPtr = (char*)buffer;
- dataPtr = rttiWriteElem(mQueueSortType, dataPtr);
- dataPtr = rttiWriteElem(mQueuePriority, dataPtr);
- dataPtr = rttiWriteElem(mSeparablePasses, dataPtr);
- dataPtr = rttiWriteElem(mDataParams, dataPtr);
- dataPtr = rttiWriteElem(mObjectParams, dataPtr);
- dataPtr = rttiWriteElem(mParamBlocks, dataPtr);
- return CoreSyncData((UINT8*)buffer, size);
- }
- SPtr<ShaderCore> Shader::getCore() const
- {
- return std::static_pointer_cast<ShaderCore>(mCoreSpecific);
- }
- SPtr<CoreObjectCore> Shader::createCore() const
- {
- ShaderCore* shaderCore = new (bs_alloc<ShaderCore>()) ShaderCore(mName);
- SPtr<ShaderCore> shaderCorePtr = bs_shared_ptr<ShaderCore, GenAlloc>(shaderCore);
- shaderCorePtr->_setThisPtr(shaderCorePtr);
- return shaderCorePtr;
- }
- bool Shader::isSampler(GpuParamObjectType type)
- {
- switch(type)
- {
- case GPOT_SAMPLER1D:
- case GPOT_SAMPLER2D:
- case GPOT_SAMPLER3D:
- case GPOT_SAMPLERCUBE:
- case GPOT_SAMPLER2DMS:
- return true;
- }
- return false;
- }
- bool Shader::isTexture(GpuParamObjectType type)
- {
- switch(type)
- {
- case GPOT_TEXTURE1D:
- case GPOT_TEXTURE2D:
- case GPOT_TEXTURE3D:
- case GPOT_TEXTURECUBE:
- case GPOT_TEXTURE2DMS:
- return true;
- }
- return false;
- }
- bool Shader::isBuffer(GpuParamObjectType type)
- {
- switch(type)
- {
- case GPOT_BYTE_BUFFER:
- case GPOT_STRUCTURED_BUFFER:
- case GPOT_RWBYTE_BUFFER:
- case GPOT_RWAPPEND_BUFFER:
- case GPOT_RWCONSUME_BUFFER:
- case GPOT_RWSTRUCTURED_BUFFER:
- case GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER:
- case GPOT_RWTYPED_BUFFER:
- return true;
- }
- return false;
- }
- ShaderPtr Shader::create(const String& name)
- {
- ShaderPtr newShader = bs_core_ptr<Shader, PoolAlloc>(new (bs_alloc<Shader, PoolAlloc>()) Shader(name));
- newShader->_setThisPtr(newShader);
- newShader->initialize();
- return newShader;
- }
- RTTITypeBase* Shader::getRTTIStatic()
- {
- return ShaderRTTI::instance();
- }
- RTTITypeBase* Shader::getRTTI() const
- {
- return Shader::getRTTIStatic();
- }
- }
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