BearishSun a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources %!s(int64=7) %!d(string=hai) anos
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Style d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
CustomInspector.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
GenericInspector.cs 3563dee506 Bugfix: Selecting an item in the Library window will no longer cause the full resource to load into memory %!s(int64=7) %!d(string=hai) anos
InspectableArray.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableBool.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableColor.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableDictionary.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableField.cs a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources %!s(int64=7) %!d(string=hai) anos
InspectableFieldLayout.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableFloat.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableGameObjectRef.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableInt.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableList.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableObject.cs 3dbacb3a16 Feature: GUI can now be navigated using the keyboard (tabbing between elements) %!s(int64=7) %!d(string=hai) anos
InspectableRangedField.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableRangedFloat.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableRangedInt.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableResourceRef.cs a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources %!s(int64=7) %!d(string=hai) anos
InspectableString.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableVector2.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableVector3.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectableVector4.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
Inspector.cs 3563dee506 Bugfix: Selecting an item in the Library window will no longer cause the full resource to load into memory %!s(int64=7) %!d(string=hai) anos
InspectorPersistentData.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectorUtility.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
InspectorWindow.cs a080346994 Feature: Resource import now happens in the background %!s(int64=7) %!d(string=hai) anos