CmD3D11HLSLParamParser.cpp 12 KB

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  1. #include "CmD3D11HLSLParamParser.h"
  2. #include "CmD3D11Mappings.h"
  3. #include "CmGpuParamDesc.h"
  4. #include "CmException.h"
  5. #include "CmDebug.h"
  6. namespace CamelotEngine
  7. {
  8. void D3D11HLSLParamParser::parse(ID3DBlob* microcode, GpuParamDesc& desc, VertexDeclarationPtr& inputParams)
  9. {
  10. const char* commentString = nullptr;
  11. ID3DBlob* pIDisassembly = nullptr;
  12. char* pDisassembly = nullptr;
  13. HRESULT hr = D3DDisassemble((UINT*)microcode->GetBufferPointer(),
  14. microcode->GetBufferSize(), D3D_DISASM_ENABLE_COLOR_CODE, commentString, &pIDisassembly);
  15. const char* assemblyCode = static_cast<const char*>(pIDisassembly->GetBufferPointer());
  16. if (FAILED(hr))
  17. CM_EXCEPT(RenderingAPIException, "Unable to disassemble shader.");
  18. ID3D11ShaderReflection* shaderReflection;
  19. hr = D3DReflect((void*)microcode->GetBufferPointer(), microcode->GetBufferSize(),
  20. IID_ID3D11ShaderReflection, (void**)&shaderReflection);
  21. if (FAILED(hr))
  22. CM_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  23. D3D11_SHADER_DESC shaderDesc;
  24. hr = shaderReflection->GetDesc(&shaderDesc);
  25. if (FAILED(hr))
  26. CM_EXCEPT(RenderingAPIException, "Cannot reflect D3D11 high-level shader.");
  27. if(inputParams != nullptr)
  28. {
  29. D3D11_SIGNATURE_PARAMETER_DESC inputParamDesc;
  30. for (UINT32 i = 0; i < shaderDesc.InputParameters; i++)
  31. {
  32. hr = shaderReflection->GetInputParameterDesc(i, &inputParamDesc);
  33. if (FAILED(hr))
  34. CM_EXCEPT(RenderingAPIException, "Cannot get input param desc with index: " + toString(i));
  35. inputParams->addElement(inputParamDesc.Stream, inputParamDesc.Register,
  36. D3D11Mappings::getInputType(inputParamDesc.ComponentType), D3D11Mappings::get(inputParamDesc.SemanticName), inputParamDesc.SemanticIndex);
  37. }
  38. }
  39. for(UINT32 i = 0; i < shaderDesc.BoundResources; i++)
  40. {
  41. D3D11_SHADER_INPUT_BIND_DESC bindingDesc;
  42. hr = shaderReflection->GetResourceBindingDesc(i, &bindingDesc);
  43. if (FAILED(hr))
  44. CM_EXCEPT(RenderingAPIException, "Cannot get resource binding desc with index: " + toString(i));
  45. parseResource(bindingDesc, desc);
  46. }
  47. for(UINT32 i = 0; i < shaderDesc.ConstantBuffers; i++)
  48. {
  49. ID3D11ShaderReflectionConstantBuffer* shaderReflectionConstantBuffer;
  50. shaderReflectionConstantBuffer = shaderReflection->GetConstantBufferByIndex(i);
  51. parseBuffer(shaderReflectionConstantBuffer, desc);
  52. }
  53. // TODO - Parse:
  54. // - Tex arrays, RW tex arrays and MS textures
  55. // - UINT8, UINT and double values
  56. shaderReflection->Release();
  57. }
  58. void D3D11HLSLParamParser::parseResource(D3D11_SHADER_INPUT_BIND_DESC& resourceDesc, GpuParamDesc& desc)
  59. {
  60. for(UINT32 i = 0; i < resourceDesc.BindCount; i++)
  61. {
  62. if(resourceDesc.Type == D3D_SIT_CBUFFER || resourceDesc.Type == D3D_SIT_TBUFFER)
  63. {
  64. GpuParamBlockDesc blockDesc;
  65. blockDesc.name = resourceDesc.Name;
  66. blockDesc.slot = resourceDesc.BindPoint + i;
  67. blockDesc.blockSize = 0; // Calculated manually as we add parameters
  68. if(resourceDesc.Name == "$Global" || resourceDesc.Name == "$Param") // Special buffers, as defined by DX11 docs
  69. blockDesc.isShareable = false;
  70. else
  71. blockDesc.isShareable = true;
  72. desc.paramBlocks.insert(std::make_pair(blockDesc.name, blockDesc));
  73. }
  74. else
  75. {
  76. GpuParamObjectDesc memberDesc;
  77. memberDesc.name = resourceDesc.Name;
  78. memberDesc.slot = resourceDesc.BindPoint + i;
  79. memberDesc.type = GPOT_UNKNOWN;
  80. switch(resourceDesc.Type)
  81. {
  82. case D3D_SIT_SAMPLER:
  83. memberDesc.type = GPOT_SAMPLER2D; // Actual dimension of the sampler doesn't matter
  84. desc.samplers.insert(std::make_pair(memberDesc.name, memberDesc));
  85. break;
  86. case D3D_SIT_TEXTURE:
  87. switch(resourceDesc.Dimension)
  88. {
  89. case D3D_SRV_DIMENSION_TEXTURE1D:
  90. memberDesc.type = GPOT_TEXTURE1D;
  91. break;
  92. case D3D_SRV_DIMENSION_TEXTURE2D:
  93. memberDesc.type = GPOT_TEXTURE2D;
  94. break;
  95. case D3D_SRV_DIMENSION_TEXTURE3D:
  96. memberDesc.type = GPOT_TEXTURE3D;
  97. break;
  98. case D3D_SRV_DIMENSION_TEXTURECUBE:
  99. memberDesc.type = GPOT_TEXTURECUBE;
  100. break;
  101. default:
  102. LOGWRN("Skipping texture because it has unsupported dimension: " + toString(resourceDesc.Dimension));
  103. }
  104. if(memberDesc.type != GPOT_UNKNOWN)
  105. desc.textures.insert(std::make_pair(memberDesc.name, memberDesc));
  106. break;
  107. case D3D_SIT_STRUCTURED:
  108. memberDesc.type = GPOT_STRUCTURED_BUFFER;
  109. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  110. break;
  111. case D3D_SIT_BYTEADDRESS:
  112. memberDesc.type = GPOT_BYTE_BUFFER;
  113. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  114. break;
  115. case D3D11_SIT_UAV_RWTYPED:
  116. memberDesc.type = GPOT_RWTYPED_BUFFER;
  117. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  118. break;
  119. case D3D11_SIT_UAV_RWSTRUCTURED:
  120. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER;
  121. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  122. break;
  123. case D3D11_SIT_UAV_RWBYTEADDRESS:
  124. memberDesc.type = GPOT_RWBYTE_BUFFER;
  125. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  126. break;
  127. case D3D_SIT_UAV_APPEND_STRUCTURED:
  128. memberDesc.type = GPOT_RWAPPEND_BUFFER;
  129. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  130. break;
  131. case D3D_SIT_UAV_CONSUME_STRUCTURED:
  132. memberDesc.type = GPOT_RWCONSUME_BUFFER;
  133. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  134. break;
  135. case D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER:
  136. memberDesc.type = GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER;
  137. desc.buffers.insert(std::make_pair(memberDesc.name, memberDesc));
  138. break;
  139. default:
  140. LOGWRN("Skipping resource because it has unsupported type: " + toString(resourceDesc.Type));
  141. }
  142. }
  143. }
  144. }
  145. void D3D11HLSLParamParser::parseBuffer(ID3D11ShaderReflectionConstantBuffer* bufferReflection, GpuParamDesc& desc)
  146. {
  147. D3D11_SHADER_BUFFER_DESC constantBufferDesc;
  148. HRESULT hr = bufferReflection->GetDesc(&constantBufferDesc);
  149. if (FAILED(hr))
  150. CM_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer description.");
  151. if(constantBufferDesc.Type != D3D_CT_CBUFFER && constantBufferDesc.Type != D3D_CT_TBUFFER)
  152. {
  153. LOGWRN("D3D11 HLSL parsing: Unsupported constant buffer type, skipping. Type: " + toString(constantBufferDesc.Type));
  154. return;
  155. }
  156. GpuParamBlockDesc& blockDesc = desc.paramBlocks[constantBufferDesc.Name];
  157. for(UINT32 j = 0; j < constantBufferDesc.Variables; j++)
  158. {
  159. ID3D11ShaderReflectionVariable* varRef;
  160. varRef = bufferReflection->GetVariableByIndex(j);
  161. D3D11_SHADER_VARIABLE_DESC varDesc;
  162. HRESULT hr = varRef->GetDesc(&varDesc);
  163. if (FAILED(hr))
  164. CM_EXCEPT(RenderingAPIException, "Failed to retrieve HLSL constant buffer variable description.");
  165. ID3D11ShaderReflectionType* varRefType;
  166. varRefType = varRef->GetType();
  167. D3D11_SHADER_TYPE_DESC varTypeDesc;
  168. varRefType->GetDesc(&varTypeDesc);
  169. parseVariable(varTypeDesc, varDesc, desc, blockDesc);
  170. }
  171. // Buffer always needs to be a multiple of 4, so make it so
  172. blockDesc.blockSize += (4 - (blockDesc.blockSize % 4));
  173. #if CM_DEBUG_MODE
  174. if(constantBufferDesc.Size != (blockDesc.blockSize * 4))
  175. {
  176. CM_EXCEPT(InternalErrorException, "Calculated param block size and size returned by DirectX don't match. Calculated size is: " + toString(constantBufferDesc.Size) +
  177. " and DirectX size is: " + toString(blockDesc.blockSize * 4));
  178. }
  179. #endif
  180. }
  181. void D3D11HLSLParamParser::parseVariable(D3D11_SHADER_TYPE_DESC& varTypeDesc, D3D11_SHADER_VARIABLE_DESC& varDesc, GpuParamDesc& desc, GpuParamBlockDesc& paramBlock)
  182. {
  183. GpuParamDataDesc memberDesc;
  184. memberDesc.name = varDesc.Name;
  185. memberDesc.paramBlockSlot = paramBlock.slot;
  186. memberDesc.arraySize = varTypeDesc.Elements == 0 ? 1 : varTypeDesc.Elements;
  187. memberDesc.elementSize = varDesc.Size / 4; // Stored in multiples of 4
  188. memberDesc.arrayElementStride = memberDesc.elementSize;
  189. memberDesc.gpuMemOffset = varDesc.StartOffset;
  190. // Calculate buffer offset and element size
  191. // This is based on "Packing Rules for Constant Variables (DX11)":
  192. // http://msdn.microsoft.com/en-us/library/windows/desktop/bb509632(v=vs.85).aspx
  193. // Elements in array always start at 16 byte (4 float) boundaries so we handle them specially
  194. // (Determining individual element size in an array also takes some additional work)
  195. if(memberDesc.arraySize == 1)
  196. {
  197. UINT32 freeSlotsInRegister = (((paramBlock.blockSize / 4) + 1) * 4) - paramBlock.blockSize;
  198. // Fits in current register
  199. if(memberDesc.elementSize <= freeSlotsInRegister)
  200. {
  201. memberDesc.cpuMemOffset = paramBlock.blockSize;
  202. paramBlock.blockSize += memberDesc.elementSize;
  203. }
  204. else
  205. {
  206. // Doesn't fit, so skip remaining slots in register and go to new one
  207. paramBlock.blockSize += freeSlotsInRegister;
  208. memberDesc.cpuMemOffset = paramBlock.blockSize;
  209. paramBlock.blockSize += memberDesc.elementSize;
  210. }
  211. }
  212. else
  213. {
  214. // Find array element size (reported size is total size of array, minus unused register slots)
  215. int totalSlotsUsedByArray = (memberDesc.elementSize / 4 + 1) * 4;
  216. int unusedSlotsInArray = totalSlotsUsedByArray - memberDesc.elementSize;
  217. memberDesc.arrayElementStride = totalSlotsUsedByArray / memberDesc.arraySize;
  218. memberDesc.elementSize = memberDesc.arrayElementStride - unusedSlotsInArray;
  219. int freeSlotsInRegister = (((paramBlock.blockSize / 4) + 1) * 4) - paramBlock.blockSize;
  220. paramBlock.blockSize += freeSlotsInRegister;
  221. memberDesc.cpuMemOffset = paramBlock.blockSize;
  222. paramBlock.blockSize += memberDesc.arraySize * memberDesc.arrayElementStride - unusedSlotsInArray;
  223. }
  224. switch(varTypeDesc.Class)
  225. {
  226. case D3D_SVC_SCALAR:
  227. {
  228. switch(varTypeDesc.Type)
  229. {
  230. case D3D_SVT_BOOL:
  231. memberDesc.type = GPDT_BOOL;
  232. break;
  233. case D3D_SVT_INT:
  234. memberDesc.type = GPDT_INT1;
  235. break;
  236. case D3D_SVT_FLOAT:
  237. memberDesc.type = GPDT_FLOAT1;
  238. break;
  239. default:
  240. LOGWRN("Skipping variable because it has unsupported type: " + toString(varTypeDesc.Type));
  241. }
  242. }
  243. break;
  244. case D3D_SVC_VECTOR:
  245. {
  246. switch(varTypeDesc.Type)
  247. {
  248. case D3D_SVT_INT:
  249. {
  250. switch(varTypeDesc.Columns)
  251. {
  252. case 1:
  253. memberDesc.type = GPDT_INT1;
  254. break;
  255. case 2:
  256. memberDesc.type = GPDT_INT2;
  257. break;
  258. case 3:
  259. memberDesc.type = GPDT_INT3;
  260. break;
  261. case 4:
  262. memberDesc.type = GPDT_INT4;
  263. break;
  264. }
  265. }
  266. break;
  267. case D3D_SVT_FLOAT:
  268. {
  269. switch(varTypeDesc.Columns)
  270. {
  271. case 1:
  272. memberDesc.type = GPDT_FLOAT1;
  273. break;
  274. case 2:
  275. memberDesc.type = GPDT_FLOAT2;
  276. break;
  277. case 3:
  278. memberDesc.type = GPDT_FLOAT3;
  279. break;
  280. case 4:
  281. memberDesc.type = GPDT_FLOAT4;
  282. break;
  283. }
  284. }
  285. break;
  286. }
  287. }
  288. break;
  289. case D3D_SVC_MATRIX_COLUMNS:
  290. case D3D_SVC_MATRIX_ROWS:
  291. switch(varTypeDesc.Rows)
  292. {
  293. case 2:
  294. switch(varTypeDesc.Columns)
  295. {
  296. case 2:
  297. memberDesc.type = GPDT_MATRIX_2X2;
  298. break;
  299. case 3:
  300. memberDesc.type = GPDT_MATRIX_2X3;
  301. break;
  302. case 4:
  303. memberDesc.type = GPDT_MATRIX_2X4;
  304. break;
  305. }
  306. break;
  307. case 3:
  308. switch(varTypeDesc.Columns)
  309. {
  310. case 2:
  311. memberDesc.type = GPDT_MATRIX_3X2;
  312. break;
  313. case 3:
  314. memberDesc.type = GPDT_MATRIX_3X3;
  315. break;
  316. case 4:
  317. memberDesc.type = GPDT_MATRIX_3X4;
  318. break;
  319. }
  320. break;
  321. case 4:
  322. switch(varTypeDesc.Columns)
  323. {
  324. case 2:
  325. memberDesc.type = GPDT_MATRIX_4X2;
  326. break;
  327. case 3:
  328. memberDesc.type = GPDT_MATRIX_4X3;
  329. break;
  330. case 4:
  331. memberDesc.type = GPDT_MATRIX_4X4;
  332. break;
  333. }
  334. break;
  335. }
  336. break;
  337. case D3D_SVC_STRUCT:
  338. memberDesc.type = GPDT_STRUCT;
  339. break;
  340. default:
  341. LOGWRN("Skipping variable because it has unsupported class: " + toString(varTypeDesc.Class));
  342. }
  343. desc.params.insert(std::make_pair(memberDesc.name, memberDesc));
  344. }
  345. }