#3d #game-engine #engine #gamedev

Marko Pintera f7fc8e84ca Determining struct stride a bit better 13 年 前
CamelotClient 9bd154c94e Structs and struct arrays seem to work in GLSL 13 年 前
CamelotD3D11RenderSystem f7fc8e84ca Determining struct stride a bit better 13 年 前
CamelotD3D9Renderer 01defbfd9d DX11 arrays work 13 年 前
CamelotFBXImporter ba5f1c9453 Added GpuProgram importer 13 年 前
CamelotForwardRenderer 5700fec8d0 Removed mActiveViewport from render system 13 年 前
CamelotFreeImgImporter ba5f1c9453 Added GpuProgram importer 13 年 前
CamelotGLRenderer f7fc8e84ca Determining struct stride a bit better 13 年 前
CamelotOISInput 19e874a87d Material serialization (untested) 13 年 前
CamelotRenderer 9bd154c94e Structs and struct arrays seem to work in GLSL 13 年 前
CamelotUtility ba5f1c9453 Added GpuProgram importer 13 年 前
CamelotRenderer.sln 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 年 前
Dependencies.txt d71ac4d2a8 OIS works 13 年 前
TODODoc.txt f7fc8e84ca Determining struct stride a bit better 13 年 前