#3d #game-engine #engine #gamedev

Marko Pintera f7fc8e84ca Determining struct stride a bit better 13 anni fa
CamelotClient 9bd154c94e Structs and struct arrays seem to work in GLSL 13 anni fa
CamelotD3D11RenderSystem f7fc8e84ca Determining struct stride a bit better 13 anni fa
CamelotD3D9Renderer 01defbfd9d DX11 arrays work 13 anni fa
CamelotFBXImporter ba5f1c9453 Added GpuProgram importer 13 anni fa
CamelotForwardRenderer 5700fec8d0 Removed mActiveViewport from render system 13 anni fa
CamelotFreeImgImporter ba5f1c9453 Added GpuProgram importer 13 anni fa
CamelotGLRenderer f7fc8e84ca Determining struct stride a bit better 13 anni fa
CamelotOISInput 19e874a87d Material serialization (untested) 13 anni fa
CamelotRenderer 9bd154c94e Structs and struct arrays seem to work in GLSL 13 anni fa
CamelotUtility ba5f1c9453 Added GpuProgram importer 13 anni fa
CamelotRenderer.sln 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 anni fa
Dependencies.txt d71ac4d2a8 OIS works 13 anni fa
TODODoc.txt f7fc8e84ca Determining struct stride a bit better 13 anni fa