#3d #game-engine #engine #gamedev

Marko Pintera f7fc8e84ca Determining struct stride a bit better пре 13 година
CamelotClient 9bd154c94e Structs and struct arrays seem to work in GLSL пре 13 година
CamelotD3D11RenderSystem f7fc8e84ca Determining struct stride a bit better пре 13 година
CamelotD3D9Renderer 01defbfd9d DX11 arrays work пре 13 година
CamelotFBXImporter ba5f1c9453 Added GpuProgram importer пре 13 година
CamelotForwardRenderer 5700fec8d0 Removed mActiveViewport from render system пре 13 година
CamelotFreeImgImporter ba5f1c9453 Added GpuProgram importer пре 13 година
CamelotGLRenderer f7fc8e84ca Determining struct stride a bit better пре 13 година
CamelotOISInput 19e874a87d Material serialization (untested) пре 13 година
CamelotRenderer 9bd154c94e Structs and struct arrays seem to work in GLSL пре 13 година
CamelotUtility ba5f1c9453 Added GpuProgram importer пре 13 година
CamelotRenderer.sln 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released пре 13 година
Dependencies.txt d71ac4d2a8 OIS works пре 13 година
TODODoc.txt f7fc8e84ca Determining struct stride a bit better пре 13 година