#3d #game-engine #engine #gamedev

Marko Pintera f7fc8e84ca Determining struct stride a bit better %!s(int64=13) %!d(string=hai) anos
CamelotClient 9bd154c94e Structs and struct arrays seem to work in GLSL %!s(int64=13) %!d(string=hai) anos
CamelotD3D11RenderSystem f7fc8e84ca Determining struct stride a bit better %!s(int64=13) %!d(string=hai) anos
CamelotD3D9Renderer 01defbfd9d DX11 arrays work %!s(int64=13) %!d(string=hai) anos
CamelotFBXImporter ba5f1c9453 Added GpuProgram importer %!s(int64=13) %!d(string=hai) anos
CamelotForwardRenderer 5700fec8d0 Removed mActiveViewport from render system %!s(int64=13) %!d(string=hai) anos
CamelotFreeImgImporter ba5f1c9453 Added GpuProgram importer %!s(int64=13) %!d(string=hai) anos
CamelotGLRenderer f7fc8e84ca Determining struct stride a bit better %!s(int64=13) %!d(string=hai) anos
CamelotOISInput 19e874a87d Material serialization (untested) %!s(int64=13) %!d(string=hai) anos
CamelotRenderer 9bd154c94e Structs and struct arrays seem to work in GLSL %!s(int64=13) %!d(string=hai) anos
CamelotUtility ba5f1c9453 Added GpuProgram importer %!s(int64=13) %!d(string=hai) anos
CamelotRenderer.sln 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released %!s(int64=13) %!d(string=hai) anos
Dependencies.txt d71ac4d2a8 OIS works %!s(int64=13) %!d(string=hai) anos
TODODoc.txt f7fc8e84ca Determining struct stride a bit better %!s(int64=13) %!d(string=hai) anos