Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem пре 13 година
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GL 1e81bf9e05 пре 13 година
GLX 1e81bf9e05 пре 13 година
OSX 1e81bf9e05 пре 13 година
gtk 1e81bf9e05 пре 13 година
CmGLContext.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmGLFrameBufferObject.h f31858229c GL with new depth stencil works пре 13 година
CmGLGpuBuffer.h e090e96915 CoreGpuObject пре 13 година
CmGLGpuParamBlock.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject пре 13 година
CmGLGpuProgramManager.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released пре 13 година
CmGLHardwareBufferManager.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject пре 13 година
CmGLIndexBuffer.h e090e96915 CoreGpuObject пре 13 година
CmGLMultiRenderTexture.h 34662227f0 Made multirender textures immutable пре 13 година
CmGLOcclusionQuery.h 656d3e7b07 Renamed all of the hardware buffers пре 13 година
CmGLPixelBuffer.h 656d3e7b07 Renamed all of the hardware buffers пре 13 година
CmGLPixelFormat.h f31858229c GL with new depth stencil works пре 13 година
CmGLPrerequisites.h 3e47d2941c Finalized removing all raw pointers from RenderSystem пре 13 година
CmGLRenderSystem.h 3e47d2941c Finalized removing all raw pointers from RenderSystem пре 13 година
CmGLRenderSystemFactory.h e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released пре 13 година
CmGLRenderTexture.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after пре 13 година
CmGLRenderWindowManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 пре 13 година
CmGLSLProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms пре 13 година
CmGLSupport.h afc811967c Modified window creation parameters so they're more intuitive пре 13 година
CmGLTexture.h 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it пре 13 година
CmGLTextureManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 пре 13 година
CmGLVertexBuffer.h e090e96915 CoreGpuObject пре 13 година
CmWin32Context.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmWin32GLSupport.h afc811967c Modified window creation parameters so they're more intuitive пре 13 година
CmWin32Prerequisites.h 2abf1aa49c Split GL and D3D9 into separate dlls пре 13 година
CmWin32Window.h 5eeed8897c Refactored how are render targets handled in all of the render systems пре 13 година