Marko Pintera f7fc8e84ca Determining struct stride a bit better 13 vuotta sitten
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GLSL f7fc8e84ca Determining struct stride a bit better 13 vuotta sitten
GLX 1e81bf9e05 13 vuotta sitten
OSX 1e81bf9e05 13 vuotta sitten
SDL 1e81bf9e05 13 vuotta sitten
gtk 1e81bf9e05 13 vuotta sitten
win32 dfb8b81ded Removed remainining referenced to RenderSystemManager 13 vuotta sitten
CmGLContext.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 vuotta sitten
CmGLFrameBufferObject.cpp f31858229c GL with new depth stencil works 13 vuotta sitten
CmGLGpuBuffer.cpp e090e96915 CoreGpuObject 13 vuotta sitten
CmGLGpuParamBlock.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 vuotta sitten
CmGLGpuProgramManager.cpp 2de43e95a4 Gpu program include importer 13 vuotta sitten
CmGLHardwareBufferManager.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 vuotta sitten
CmGLIndexBuffer.cpp e090e96915 CoreGpuObject 13 vuotta sitten
CmGLMultiRenderTexture.cpp 34662227f0 Made multirender textures immutable 13 vuotta sitten
CmGLOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 vuotta sitten
CmGLPixelBuffer.cpp f31858229c GL with new depth stencil works 13 vuotta sitten
CmGLPixelFormat.cpp f31858229c GL with new depth stencil works 13 vuotta sitten
CmGLRenderSystem.cpp 3e47d2941c Finalized removing all raw pointers from RenderSystem 13 vuotta sitten
CmGLRenderSystemFactory.cpp e94ca6b9d6 RenderSystem is now a module 13 vuotta sitten
CmGLRenderTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 vuotta sitten
CmGLRenderWindowManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 vuotta sitten
CmGLSupport.cpp 0b7ea14ec7 Removed unused methods from DX9 and GL render system 13 vuotta sitten
CmGLTexture.cpp 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 vuotta sitten
CmGLTextureManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 vuotta sitten
CmGLVertexBuffer.cpp e090e96915 CoreGpuObject 13 vuotta sitten
CmWin32GLSupport.cpp e090e96915 CoreGpuObject 13 vuotta sitten
CmWin32Window.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems 13 vuotta sitten
glew.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 vuotta sitten