Marko Pintera 01defbfd9d DX11 arrays work 13 years ago
..
Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
Win32 54d787cc56 Some cursor management methods 13 years ago
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 years ago
CmApplication.h 23822c862d Fixed a bunch of bugs with async resource loading 13 years ago
CmBlendState.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmBlendStateRTTI.h c62037b142 Parsing samplers & textures with the same name now works 13 years ago
CmCamera.h 5700fec8d0 Removed mActiveViewport from render system 13 years ago
CmCameraRTTI.h 93e2676b37 RenderManager initial work 13 years ago
CmCgProgram.h 2de43e95a4 Gpu program include importer 13 years ago
CmCgProgramFactory.h 2de43e95a4 Gpu program include importer 13 years ago
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmCommandQueue.h 079c1923cf Fixed a crash where object was deleted while still in command queue 13 years ago
CmCommonEnums.h 19e874a87d Material serialization (untested) 13 years ago
CmComponent.h 7ef92f594e Some fixes with camera rotation 13 years ago
CmComponentRTTI.h 93e2676b37 RenderManager initial work 13 years ago
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
CmCoreGpuObject.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 years ago
CmCoreGpuObjectManager.h fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 years ago
CmDeferredRenderContext.h 0105df516c Removed render window pointer array from D3D9RenderSystem 13 years ago
CmDepthStencilState.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmDepthStencilStateRTTI.h 2f668d6cbe Added depth stencil state 13 years ago
CmGameObject.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmGpuBuffer.h e090e96915 CoreGpuObject 13 years ago
CmGpuBufferView.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 years ago
CmGpuParamBlock.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 years ago
CmGpuParamDesc.h 01defbfd9d DX11 arrays work 13 years ago
CmGpuParams.h 700d56beaa DirectX 11 struct shader parameters work 13 years ago
CmGpuProgInclude.h 2de43e95a4 Gpu program include importer 13 years ago
CmGpuProgIncludeImporter.h ba5f1c9453 Added GpuProgram importer 13 years ago
CmGpuProgram.h 2de43e95a4 Gpu program include importer 13 years ago
CmGpuProgramImportOptions.h ba5f1c9453 Added GpuProgram importer 13 years ago
CmGpuProgramImportOptionsRTTI.h ba5f1c9453 Added GpuProgram importer 13 years ago
CmGpuProgramImporter.h ba5f1c9453 Added GpuProgram importer 13 years ago
CmGpuProgramManager.h fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 years ago
CmGpuProgramParams.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
CmHardwareBuffer.h dc14ccc440 Refactored some enums and started work on generic buffers 13 years ago
CmHardwareBufferManager.h db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 years ago
CmHighLevelGpuProgram.h 2de43e95a4 Gpu program include importer 13 years ago
CmHighLevelGpuProgramManager.h 2de43e95a4 Gpu program include importer 13 years ago
CmImportOptions.h ba5f1c9453 Added GpuProgram importer 13 years ago
CmImportOptionsRTTI.h ba5f1c9453 Added GpuProgram importer 13 years ago
CmImporter.h ba5f1c9453 Added GpuProgram importer 13 years ago
CmIndexBuffer.h e090e96915 CoreGpuObject 13 years ago
CmIndexData.h f964cb4e87 Renamed VertexIndexData into two separate files 13 years ago
CmInput.h 3a33dcbc18 OIS set up but not working 13 years ago
CmInputHandler.h 3a33dcbc18 OIS set up but not working 13 years ago
CmMaterial.h 700d56beaa DirectX 11 struct shader parameters work 13 years ago
CmMaterialManager.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmMaterialManager.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmMaterialRTTI.h 700d56beaa DirectX 11 struct shader parameters work 13 years ago
CmMesh.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmMeshData.h 656d3e7b07 Renamed all of the hardware buffers 13 years ago
CmMeshDataRTTI.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
CmMeshManager.h 18114ebd6e Null mesh data gets properly released 13 years ago
CmMultiRenderTexture.h 0105df516c Removed render window pointer array from D3D9RenderSystem 13 years ago
CmOSCursor.h 54d787cc56 Some cursor management methods 13 years ago
CmOcclusionQuery.h 656d3e7b07 Renamed all of the hardware buffers 13 years ago
CmPass.h c62037b142 Parsing samplers & textures with the same name now works 13 years ago
CmPassRTTI.h c62037b142 Parsing samplers & textures with the same name now works 13 years ago
CmPixelBuffer.h 656d3e7b07 Renamed all of the hardware buffers 13 years ago
CmPrerequisites.h 700d56beaa DirectX 11 struct shader parameters work 13 years ago
CmRasterizerState.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmRasterizerStateRTTI.h 3424578403 Rasterizer state 13 years ago
CmRenderOperation.h f964cb4e87 Renamed VertexIndexData into two separate files 13 years ago
CmRenderStateManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
CmRenderSystem.h 0105df516c Removed render window pointer array from D3D9RenderSystem 13 years ago
CmRenderSystemCapabilities.h 74796b8bb9 Removed vertex binding 13 years ago
CmRenderSystemFactory.h e94ca6b9d6 RenderSystem is now a module 13 years ago
CmRenderSystemManager.h e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 years ago
CmRenderTarget.h 0105df516c Removed render window pointer array from D3D9RenderSystem 13 years ago
CmRenderTexture.h 0105df516c Removed render window pointer array from D3D9RenderSystem 13 years ago
CmRenderWindow.h 0105df516c Removed render window pointer array from D3D9RenderSystem 13 years ago
CmRenderWindowManager.h 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
CmRenderableRTTI.h 93e2676b37 RenderManager initial work 13 years ago
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system 13 years ago
CmRendererFactory.h 7f49bdd956 Forward renderer 13 years ago
CmRendererManager.h e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 years ago
CmResource.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmResourceHandle.h bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly 13 years ago
CmResourceHandleRTTI.h bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly 13 years ago
CmResourceRTTI.h 288f2f37e7 Resource references 13 years ago
CmResources.h 23822c862d Fixed a bunch of bugs with async resource loading 13 years ago
CmResourcesRTTI.h d0f2212f2a Resource meta files 13 years ago
CmSamplerState.h f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
CmSamplerStateRTTI.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
CmSceneManager.h 7ef92f594e Some fixes with camera rotation 13 years ago
CmShader.h 700d56beaa DirectX 11 struct shader parameters work 13 years ago
CmShaderRTTI.h 700d56beaa DirectX 11 struct shader parameters work 13 years ago
CmSpecificImporter.h ba5f1c9453 Added GpuProgram importer 13 years ago
CmTechnique.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmTechniqueRTTI.h 43d1b87b50 Ported Renderer to x64 13 years ago
CmTexture.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
CmTextureManager.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
CmTextureRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 years ago
CmTextureView.h 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 years ago
CmVertexBuffer.h e090e96915 CoreGpuObject 13 years ago
CmVertexData.h 25fcacb372 added destroy() for vertex/index/vertex declarations 13 years ago
CmVertexDeclaration.h e090e96915 CoreGpuObject 13 years ago
CmVertexDeclarationRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 years ago
CmViewport.h e3e5d96d67 Refactored viewport 13 years ago
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 years ago