Marko Pintera 01defbfd9d DX11 arrays work 13 лет назад
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 лет назад
Win32 771f1e8e6c Refactored RenderTexture initialization and creation 13 лет назад
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) 13 лет назад
CamelotRenderer.cpp 7f49bdd956 Forward renderer 13 лет назад
CmApplication.cpp 23822c862d Fixed a bunch of bugs with async resource loading 13 лет назад
CmBlendState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 лет назад
CmCamera.cpp 5700fec8d0 Removed mActiveViewport from render system 13 лет назад
CmCgProgram.cpp 2de43e95a4 Gpu program include importer 13 лет назад
CmCgProgramFactory.cpp 2de43e95a4 Gpu program include importer 13 лет назад
CmCommandQueue.cpp 079c1923cf Fixed a crash where object was deleted while still in command queue 13 лет назад
CmComponent.cpp 93e2676b37 RenderManager initial work 13 лет назад
CmCoreGpuObject.cpp fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 лет назад
CmCoreGpuObjectManager.cpp fea3072466 Removed register/unregisterObjectToDestroy as it's no longer needed and it just requires an additional sync lock 13 лет назад
CmDeferredRenderContext.cpp 0105df516c Removed render window pointer array from D3D9RenderSystem 13 лет назад
CmDepthStencilState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 лет назад
CmGameObject.cpp 7ef92f594e Some fixes with camera rotation 13 лет назад
CmGpuBuffer.cpp 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 лет назад
CmGpuBufferView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 лет назад
CmGpuParamBlock.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 лет назад
CmGpuParams.cpp 01defbfd9d DX11 arrays work 13 лет назад
CmGpuProgInclude.cpp d4b6b593c2 Properly releasing GpuProgInclude 13 лет назад
CmGpuProgIncludeImporter.cpp ba5f1c9453 Added GpuProgram importer 13 лет назад
CmGpuProgram.cpp 2de43e95a4 Gpu program include importer 13 лет назад
CmGpuProgramImportOptions.cpp ba5f1c9453 Added GpuProgram importer 13 лет назад
CmGpuProgramImporter.cpp ba5f1c9453 Added GpuProgram importer 13 лет назад
CmGpuProgramManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 лет назад
CmGpuProgramParams.cpp 970391f0a6 Started on GpuParam re-implementation 13 лет назад
CmHardwareBufferManager.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 лет назад
CmHighLevelGpuProgram.cpp 2de43e95a4 Gpu program include importer 13 лет назад
CmHighLevelGpuProgramManager.cpp 2de43e95a4 Gpu program include importer 13 лет назад
CmImportOptions.cpp ba5f1c9453 Added GpuProgram importer 13 лет назад
CmImporter.cpp ba5f1c9453 Added GpuProgram importer 13 лет назад
CmIndexBuffer.cpp e090e96915 CoreGpuObject 13 лет назад
CmIndexData.cpp f964cb4e87 Renamed VertexIndexData into two separate files 13 лет назад
CmInput.cpp dd60bfafb3 Removed boost dependencies from linker, they're loaded automatically 13 лет назад
CmManagedDataBlock.cpp 52ab5975f5 Material RTTI slowly coming together 13 лет назад
CmMaterial.cpp 01defbfd9d DX11 arrays work 13 лет назад
CmMaterialRTTI.cpp 700d56beaa DirectX 11 struct shader parameters work 13 лет назад
CmMesh.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 лет назад
CmMeshData.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 лет назад
CmMeshManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 лет назад
CmMeshRTTI.h 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 лет назад
CmMultiRenderTexture.cpp 34662227f0 Made multirender textures immutable 13 лет назад
CmOcclusionQuery.cpp 656d3e7b07 Renamed all of the hardware buffers 13 лет назад
CmPass.cpp c62037b142 Parsing samplers & textures with the same name now works 13 лет назад
CmPixelBuffer.cpp 656d3e7b07 Renamed all of the hardware buffers 13 лет назад
CmRasterizerState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 лет назад
CmRenderStateManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 лет назад
CmRenderSystem.cpp 23822c862d Fixed a bunch of bugs with async resource loading 13 лет назад
CmRenderSystemCapabilities.cpp 74796b8bb9 Removed vertex binding 13 лет назад
CmRenderSystemManager.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 лет назад
CmRenderTarget.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems 13 лет назад
CmRenderTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 лет назад
CmRenderWindow.cpp 5eeed8897c Refactored how are render targets handled in all of the render systems 13 лет назад
CmRenderWindowManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 лет назад
CmRenderable.cpp 26bb37f13b Rendering meshes straight from GameObject 13 лет назад
CmRendererManager.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 лет назад
CmResource.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 лет назад
CmResourceHandle.cpp bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly 13 лет назад
CmResources.cpp 23822c862d Fixed a bunch of bugs with async resource loading 13 лет назад
CmSamplerState.cpp f6f19866d5 Creating a resource will return a handle instead of a pointer 13 лет назад
CmSceneManager.cpp 43d1b87b50 Ported Renderer to x64 13 лет назад
CmShader.cpp 700d56beaa DirectX 11 struct shader parameters work 13 лет назад
CmSpecificImporter.cpp ba5f1c9453 Added GpuProgram importer 13 лет назад
CmTechnique.cpp e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 лет назад
CmTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 лет назад
CmTextureManager.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 лет назад
CmTextureView.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 лет назад
CmVertexBuffer.cpp e090e96915 CoreGpuObject 13 лет назад
CmVertexData.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 лет назад
CmVertexDeclaration.cpp e090e96915 CoreGpuObject 13 лет назад
CmViewport.cpp e3e5d96d67 Refactored viewport 13 лет назад
CmWindowEventUtilities.cpp 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it 13 лет назад
stdafx.cpp 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад