BsScriptSceneObject.cpp 12 KB

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  1. #include "BsScriptSceneObject.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptResourceManager.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsSceneObject.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptPrefab.h"
  11. #include "BsPrefab.h"
  12. #include "BsPrefabUtility.h"
  13. #include "BsResources.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  17. :ScriptObject(instance), mSceneObject(sceneObject)
  18. {
  19. }
  20. void ScriptSceneObject::initRuntimeData()
  21. {
  22. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
  23. metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
  24. metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
  25. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
  26. metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
  27. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptSceneObject::internal_getPosition);
  28. metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", &ScriptSceneObject::internal_getLocalPosition);
  29. metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptSceneObject::internal_getRotation);
  30. metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", &ScriptSceneObject::internal_getLocalRotation);
  31. metaData.scriptClass->addInternalCall("Internal_GetScale", &ScriptSceneObject::internal_getScale);
  32. metaData.scriptClass->addInternalCall("Internal_GetLocalScale", &ScriptSceneObject::internal_getLocalScale);
  33. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptSceneObject::internal_setPosition);
  34. metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", &ScriptSceneObject::internal_setLocalPosition);
  35. metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptSceneObject::internal_setRotation);
  36. metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", &ScriptSceneObject::internal_setLocalRotation);
  37. metaData.scriptClass->addInternalCall("Internal_SetLocalScale", &ScriptSceneObject::internal_setLocalScale);
  38. metaData.scriptClass->addInternalCall("Internal_GetLocalTransform", &ScriptSceneObject::internal_getLocalTransform);
  39. metaData.scriptClass->addInternalCall("Internal_GetWorldTransform", &ScriptSceneObject::internal_getWorldTransform);
  40. metaData.scriptClass->addInternalCall("Internal_LookAt", &ScriptSceneObject::internal_lookAt);
  41. metaData.scriptClass->addInternalCall("Internal_Move", &ScriptSceneObject::internal_move);
  42. metaData.scriptClass->addInternalCall("Internal_MoveLocal", &ScriptSceneObject::internal_moveLocal);
  43. metaData.scriptClass->addInternalCall("Internal_Rotate", &ScriptSceneObject::internal_rotate);
  44. metaData.scriptClass->addInternalCall("Internal_Roll", &ScriptSceneObject::internal_roll);
  45. metaData.scriptClass->addInternalCall("Internal_Yaw", &ScriptSceneObject::internal_yaw);
  46. metaData.scriptClass->addInternalCall("Internal_Pitch", &ScriptSceneObject::internal_pitch);
  47. metaData.scriptClass->addInternalCall("Internal_SetForward", &ScriptSceneObject::internal_setForward);
  48. metaData.scriptClass->addInternalCall("Internal_GetForward", &ScriptSceneObject::internal_getForward);
  49. metaData.scriptClass->addInternalCall("Internal_GetUp", &ScriptSceneObject::internal_getUp);
  50. metaData.scriptClass->addInternalCall("Internal_GetRight", &ScriptSceneObject::internal_getRight);
  51. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptSceneObject::internal_destroy);
  52. }
  53. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name)
  54. {
  55. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)));
  56. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  57. }
  58. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  59. {
  60. if (checkIfDestroyed(nativeInstance))
  61. return;
  62. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  63. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  64. }
  65. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  66. {
  67. if (checkIfDestroyed(nativeInstance))
  68. return nullptr;
  69. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  70. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(parent);
  71. if(parentScriptSO == nullptr)
  72. parentScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(parent);
  73. return parentScriptSO->getManagedInstance();
  74. }
  75. void ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value)
  76. {
  77. if (!checkIfDestroyed(nativeInstance))
  78. *value = nativeInstance->mSceneObject->getNumChildren();
  79. else
  80. *value = 0;
  81. }
  82. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  83. {
  84. if (checkIfDestroyed(nativeInstance))
  85. return nullptr;
  86. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  87. if(idx >= numChildren)
  88. {
  89. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  90. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  91. return nullptr;
  92. }
  93. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  94. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(childSO);
  95. if(childScriptSO == nullptr)
  96. childScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(childSO);
  97. return childScriptSO->getManagedInstance();
  98. }
  99. void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  100. {
  101. if (!checkIfDestroyed(nativeInstance))
  102. *value = nativeInstance->mSceneObject->getWorldPosition();
  103. else
  104. *value = Vector3();
  105. }
  106. void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  107. {
  108. if (!checkIfDestroyed(nativeInstance))
  109. *value = nativeInstance->mSceneObject->getPosition();
  110. else
  111. *value = Vector3();
  112. }
  113. void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  114. {
  115. if (!checkIfDestroyed(nativeInstance))
  116. *value = nativeInstance->mSceneObject->getWorldRotation();
  117. else
  118. *value = Quaternion();
  119. }
  120. void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  121. {
  122. if (!checkIfDestroyed(nativeInstance))
  123. *value = nativeInstance->mSceneObject->getRotation();
  124. else
  125. *value = Quaternion();
  126. }
  127. void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
  128. {
  129. if (!checkIfDestroyed(nativeInstance))
  130. *value = nativeInstance->mSceneObject->getWorldScale();
  131. else
  132. *value = Vector3();
  133. }
  134. void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  135. {
  136. if (!checkIfDestroyed(nativeInstance))
  137. *value = nativeInstance->mSceneObject->getWorldScale();
  138. else
  139. *value = Vector3();
  140. }
  141. void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  142. {
  143. if (!checkIfDestroyed(nativeInstance))
  144. nativeInstance->mSceneObject->setWorldPosition(value);
  145. }
  146. void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  147. {
  148. if (!checkIfDestroyed(nativeInstance))
  149. nativeInstance->mSceneObject->setPosition(value);
  150. }
  151. void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  152. {
  153. if (!checkIfDestroyed(nativeInstance))
  154. nativeInstance->mSceneObject->setWorldRotation(value);
  155. }
  156. void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  157. {
  158. if (!checkIfDestroyed(nativeInstance))
  159. nativeInstance->mSceneObject->setRotation(value);
  160. }
  161. void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value)
  162. {
  163. if (!checkIfDestroyed(nativeInstance))
  164. nativeInstance->mSceneObject->setScale(value);
  165. }
  166. void ScriptSceneObject::internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  167. {
  168. if (!checkIfDestroyed(nativeInstance))
  169. *value = nativeInstance->mSceneObject->getLocalTfrm();
  170. else
  171. *value = Matrix4();
  172. }
  173. void ScriptSceneObject::internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  174. {
  175. if (!checkIfDestroyed(nativeInstance))
  176. *value = nativeInstance->mSceneObject->getWorldTfrm();
  177. else
  178. *value = Matrix4();
  179. }
  180. void ScriptSceneObject::internal_lookAt(ScriptSceneObject* nativeInstance, Vector3 direction, Vector3 up)
  181. {
  182. if (!checkIfDestroyed(nativeInstance))
  183. nativeInstance->mSceneObject->lookAt(direction, up);
  184. }
  185. void ScriptSceneObject::internal_move(ScriptSceneObject* nativeInstance, Vector3 value)
  186. {
  187. if (!checkIfDestroyed(nativeInstance))
  188. nativeInstance->mSceneObject->move(value);
  189. }
  190. void ScriptSceneObject::internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3 value)
  191. {
  192. if (!checkIfDestroyed(nativeInstance))
  193. nativeInstance->mSceneObject->moveRelative(value);
  194. }
  195. void ScriptSceneObject::internal_rotate(ScriptSceneObject* nativeInstance, Quaternion value)
  196. {
  197. if (!checkIfDestroyed(nativeInstance))
  198. nativeInstance->mSceneObject->rotate(value);
  199. }
  200. void ScriptSceneObject::internal_roll(ScriptSceneObject* nativeInstance, Radian value)
  201. {
  202. if (!checkIfDestroyed(nativeInstance))
  203. nativeInstance->mSceneObject->roll(value);
  204. }
  205. void ScriptSceneObject::internal_yaw(ScriptSceneObject* nativeInstance, Radian value)
  206. {
  207. if (!checkIfDestroyed(nativeInstance))
  208. nativeInstance->mSceneObject->yaw(value);
  209. }
  210. void ScriptSceneObject::internal_pitch(ScriptSceneObject* nativeInstance, Radian value)
  211. {
  212. if (!checkIfDestroyed(nativeInstance))
  213. nativeInstance->mSceneObject->pitch(value);
  214. }
  215. void ScriptSceneObject::internal_setForward(ScriptSceneObject* nativeInstance, Vector3 value)
  216. {
  217. if (!checkIfDestroyed(nativeInstance))
  218. nativeInstance->mSceneObject->setForward(value);
  219. }
  220. void ScriptSceneObject::internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value)
  221. {
  222. if (!checkIfDestroyed(nativeInstance))
  223. *value = nativeInstance->mSceneObject->getForward();
  224. else
  225. *value = Vector3();
  226. }
  227. void ScriptSceneObject::internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value)
  228. {
  229. if (!checkIfDestroyed(nativeInstance))
  230. *value = nativeInstance->mSceneObject->getUp();
  231. else
  232. *value = Vector3();
  233. }
  234. void ScriptSceneObject::internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value)
  235. {
  236. if (!checkIfDestroyed(nativeInstance))
  237. *value = nativeInstance->mSceneObject->getRight();
  238. else
  239. *value = Vector3();
  240. }
  241. void ScriptSceneObject::internal_destroy(ScriptSceneObject* nativeInstance, bool immediate)
  242. {
  243. if (!checkIfDestroyed(nativeInstance))
  244. nativeInstance->mSceneObject->destroy(immediate);
  245. }
  246. bool ScriptSceneObject::checkIfDestroyed(ScriptSceneObject* nativeInstance)
  247. {
  248. if (nativeInstance->mSceneObject.isDestroyed())
  249. {
  250. LOGWRN("Trying to access a destroyed SceneObject with instance ID: " + nativeInstance->mSceneObject.getInstanceId());
  251. return true;
  252. }
  253. return false;
  254. }
  255. void ScriptSceneObject::_onManagedInstanceDeleted()
  256. {
  257. mManagedInstance = nullptr;
  258. if (!mRefreshInProgress)
  259. ScriptGameObjectManager::instance().destroyScriptGameObject(this);
  260. }
  261. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  262. {
  263. mSceneObject = static_object_cast<SceneObject>(gameObject);
  264. }
  265. }