BearishSun 8531a656fd Bulk of code for deferred rendering MSAA пре 9 година
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Win32 df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit пре 9 година
BsVulkanCommandBuffer.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass пре 9 година
BsVulkanCommandBufferManager.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass пре 9 година
BsVulkanDescriptorLayout.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDescriptorManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDescriptorPool.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects пре 9 година
BsVulkanDescriptorSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDevice.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled пре 9 година
BsVulkanEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanFramebuffer.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. пре 9 година
BsVulkanGLSLProgramFactory.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuBuffer.cpp 495ee9a188 Vulkan: Fixing issues with the base tile deferred shader пре 9 година
BsVulkanGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuParams.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader пре 9 година
BsVulkanGpuPipelineParamInfo.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects пре 9 година
BsVulkanGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuProgram.cpp 718ed85258 OpenGL: Added support for shared storage blocks пре 9 година
BsVulkanHardwareBuffer.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader пре 9 година
BsVulkanHardwareBufferManager.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects пре 9 година
BsVulkanIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanPlugin.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanQueue.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled пре 9 година
BsVulkanRenderAPI.cpp 8531a656fd Bulk of code for deferred rendering MSAA пре 9 година
BsVulkanRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI пре 9 година
BsVulkanRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanRenderTexture.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. пре 9 година
BsVulkanRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanResource.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanSwapChain.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering пре 9 година
BsVulkanTexture.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering пре 9 година
BsVulkanTextureManager.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanUtility.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering пре 9 година
BsVulkanVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanVertexInputManager.cpp 56ed650df4 Final set of refactors to rename core thread objects пре 9 година