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- #pragma once
- #include "CmD3D11Prerequisites.h"
- #include "CmHighLevelGpuProgramManager.h"
- namespace CamelotEngine
- {
- class CM_D3D11_EXPORT D3D11HLSLProgramFactory : public HighLevelGpuProgramFactory
- {
- protected:
- static String sLanguageName;
- public:
- D3D11HLSLProgramFactory();
- ~D3D11HLSLProgramFactory();
- const String& getLanguage(void) const;
- HighLevelGpuProgram* create(const String& source, const String& entryPoint, GpuProgramType gptype, GpuProgramProfile profile);
- HighLevelGpuProgram* create();
- void destroy_internal(HighLevelGpuProgram* prog);
- };
- }
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