#3d #game-engine #engine #gamedev

Marko Pintera f964cb4e87 Renamed VertexIndexData into two separate files 13 år sedan
CamelotClient 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 år sedan
CamelotD3D11RenderSystem f964cb4e87 Renamed VertexIndexData into two separate files 13 år sedan
CamelotD3D9Renderer 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 år sedan
CamelotFBXImporter c06e053b50 Moved GLSL param parsing into a separate file 13 år sedan
CamelotForwardRenderer a7e57abdbf Fixed a bunch of DX11 bugs 13 år sedan
CamelotFreeImgImporter b848d9aca2 Moved Intermediate data folders 13 år sedan
CamelotGLRenderer f964cb4e87 Renamed VertexIndexData into two separate files 13 år sedan
CamelotOISInput 47f4d31dda Fixed x64 issue with window handles 13 år sedan
CamelotRenderer f964cb4e87 Renamed VertexIndexData into two separate files 13 år sedan
CamelotUtility 570e911896 Merged Depth stencil surface into Texture class for DX9 13 år sedan
CamelotRenderer.sln f31858229c GL with new depth stencil works 13 år sedan
Dependencies.txt d71ac4d2a8 OIS works 13 år sedan
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 år sedan